;EliteCode	ProfessionCode	EliteName	Attribute	Type	Manteinment	Adrenaline	Energy	CastTime	RechargeTime	Description
0201	01	Triple Chop	Axe Mastery	Axe Attack	0	0	5	0	10	Attack target foe and adjacent foes. Each attack that hits deals +10...34 damage.
0202	01	Whirling Axe	Axe Mastery	Axe Attack	0	2	0	0	0	If Whirling Axe hits, you strike for +5...17 damage. If it is "blocked" Whirling Axe is disabled for 15 seconds.
0203	01	Enraged Smash	Hammer Mastery	Hammer Attack	0	2	0	0	0	If it hits, Enraged Smash deals +5...10 damage (maximum bonus 40) for each other fully charged adrenal skill you have.
0204	01	Forceful Blow	Hammer Mastery	Hammer Attack	0	5	0	0	0	If Forceful Blow hits, you strike for +10...34 damage and your target is Weakened for 5...17 seconds. If it is "blocked" you are knocked down.
0205	01	Primal Rage	Strength	Stance	0	0	5	0	15	For 10 seconds, all of your attacks have an additional 10...46% chance of being critical hits and have 20% armor penetration. Primal Rage disables all skills for 10 seconds.
0206	01	Dragon Slash	Swordsmanship	Sword Attack	0	10	0	0	0	If Dragon Slash hits, you strike for +10...34 damage and gain 1...4 strikes of adrenaline.
0207	01	Quivering Blade	Swordsmanship	Sword Attack	0	4	0	0	0	If Quivering Blade hits, you strike for +10...34 damage. If it is "blocked", Quivering Blade is disabled for 4 seconds, and you are Dazed for 8 seconds.
0208	01	Auspicious Parry	Tactics	Stance	0	1	0	0	2	For 5...10 seconds, the next attack against you is Blocked and you gain 1...3 strikes of Adrenaline.
0209	01	Shove	Tactics	Skill	0	0	5	3/4	20	Lose all Adrenaline. All of your other non-attack skills are disabled for 10...6 seconds. Target touched foe is knocked down and takes 15...63 damage.
0210	01	"Coward!"	Unlinked	Shout	0	6	0	0	0	If target foe is moving, that foe is knocked down.
0211	02	Enraged Lunge	Beast Mastery	Pet Attack	0	0	5	0	5	Your animal companion attempts an Enraged Lunge that deals +3...19 damage (maximum bonus 80) for each recharging Beast Mastery skill.
0212	02	Heal as One	Beast Mastery	Skill	0	0	5	1	8	If you or your animal companion are below 75% Health, you both gain 25...121 Health. If your companion is dead, it is resurrected with 50% Health.
0213	02	Lacerate	Beast Mastery	Nature Ritual	0	0	15	5	30	Create a level 1...8 Spirit. Bleeding creatures within its range suffer -2 health degeneration. When this Spirit dies, all creatures within its range that have less than 90% Health begin Bleeding for 5...21 seconds. This Spirit dies after 30...126 seconds.
0214	02	Archer's Signet	Expertise	Signet	0	0	0	2	45	All your non-attack skills are disabled for 15...9 seconds. For 30 seconds, your next 1...6 bow attacks cost no Energy.
0215	02	Glass Arrows	Expertise	Preparation	0	0	5	2	12	For 10...30 seconds, your arrows strike for +5...17 damage if they hit and cause Bleeding for 10...18 seconds if they are Blocked.
0216	02	Trapper's Focus	Expertise	Preparation	0	0	5	2	20	For 5...21 seconds, your trap skills are not easily interruptible.
0217	02	Broad Head Arrow	Marksmanship	Bow Attack	0	0	15	0	15	You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17 seconds, and if target foe is casting a Spell that Spell is interrupted.
0218	02	Melandru's Shot	Marksmanship	Bow Attack	0	0	10	0	7	If Melandru's Shot hits, you deal +10...30 damage. If it hits an enchanted foe, you gain 15 Energy.
0219	02	Equinox	Wilderness Survival	Nature Ritual	0	0	10	5	30	Create a level 1...8 Spirit. Spells cast within its range that cause Exhaustion cause double the Exhaustion instead. This Spirit dies after 30...126 seconds.
0220	02	Famine	Wilderness Survival	Nature Ritual	0	0	10	5	30	Create a level 1...8 Spirit. Whenever any creature in its range reaches 0 Energy, that creature takes 10...30 damage. This Spirit dies after 30...78 seconds.
0221	03	Blessed Light	Divine Favor	Spell	0	0	10	3/4	5	Heal target ally for 10...94 Health and remove one Condition and one Hex.
0222	03	Boon Signet	Divine Favor	Signet	0	0	0	1	5	Heal target ally for 5...29 Health. For each Enchantment on that ally, you gain 2 Energy (maximum 1...5 Energy).
0223	03	Withdraw Hexes	Divine Favor	Spell	0	0	15	1	5	Remove all Hexes from target ally and all adjacent allies. This Spell takes an additional 20...8 seconds to recharge for each Hex removed in this way.
0224	03	Healing Burst	Healing Prayers	Spell	0	0	5	3/4	10	Target touched ally and all nearby allies are healed for 30...126 Health. If more than one ally was healed, you lose 5 Energy.
0225	03	Healing Light	Healing Prayers	Spell	0	0	5	1	4	Heal target ally for 40...88 Health. If your target has an Enchantment, you gain 1...3 Energy.
0226	03	Air of Enchantment	Protection Prayers	Enchantment Spell	0	0	5	1/4	8	For 4...9 seconds, Enchantments cast on target other ally cost 5 less Energy (minimum 1 energy).
0227	03	Life Sheath	Protection Prayers	Enchantment Spell	0	0	5	1	7	For the next 20 seconds, the next 30...126 damage target ally would take is negated.
0228	03	Ray of Judgment	Smiting Prayers	Spell	0	0	15	1	30	All your skills except Smiting Prayers are disabled for 10 seconds. Target foe and adjacent foes take 30...90 holy damage. Animated undead struck by Ray of Judgment are set on fire 3...8 seconds.
0229	03	Word of Censure	Smiting Prayers	Spell	0	0	10	1	2	Target foe takes 15...63 holy damage. If your target was below 33% Health, Word of Censure takes 20 additional seconds to recharge.
0230	03	Empathic Removal	Unlinked	Spell	0	0	5	1	10	You and target other ally lose 1 Condition and 1 Hex.
0231	04	Cultist's Fervor	Blood Magic	Enchantment Spell	0	0	5	1	30	For 5...17 seconds, your spells cost -7 Energy to cast, but you sacrifice 30...18% Maximum Health each time you cast a Spell.
0232	04	Spoil Victor	Blood Magic	Hex Spell	0	0	10	1	10	For 1...25 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 25...85 Health.
0233	04	Vampiric Spirit	Blood Magic	Enchantment Spell	0	0	5	1	5	For 5...17 seconds, your Spells cost 3 more Energy, but whenever you cast a Spell you steal up to 5...41 Health from one nearby foe.
0234	04	Order of Apostasy	Curses	Enchantment Spell	0	0	25	2	0	For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one Enchantment. For each Monk Enchantment removed, you lose 25...17% Health.
0235	04	Soul Bind	Curses	Hex Spell	0	0	10	2	5	For 5...17 seconds, target foe attacks 30% slower than normal. If that foe becomes the target of a Hex while attacking, that foe is knocked down.
0236	04	Weaken Knees	Curses	Hex Spell	0	0	5	1	5	For 3...31 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends.
0237	04	Animate Flesh Golem	Death Magic	Spell	0	0	10	3	30	Exploit nearest corpse to animate a level 3...21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
0238	04	Discord	Death Magic	Spell	0	0	5	2	2	If target foe is suffering from a Condition and under the effect of a Hex or an Enchantment, that foe suffers 30...94 damage.
0239	04	Icy Veins	Soul Reaping	Hex Spell	0	0	10	1	5	Target foe is struck for 10...74 cold damage. For 10...30 seconds, if target foe dies all nearby foes are struck for 20...92 cold damage.
0240	04	Wail of Doom	Soul Reaping	Spell	0	0	15	1/4	15	Sacrifice 10% Health, and target foe is interrupted. If target foe was attacking, all of that foe's attack skills are disabled for 5...17 seconds.
0241	05	Psychic Distraction	Domination Magic	Spell	0	0	10	1/4	2	All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5...11 seconds.
0242	05	Psychic Instability	Domination Magic	Hex Spell	0	0	5	1	10	For 5...17 seconds, any time target foe is interrupted that foe is knocked down.
0243	05	Arcane Languor	Fast Casting	Hex Spell	0	0	10	2	15	For 1...8 seconds, all Spells cast by target foe cause Exhaustion.
0244	05	Stolen Speed	Fast Casting	Hex Spell	0	0	5	1	3	For 5...17 seconds, target foe's spells take 25% longer to cast and your spells targeting that foe take 25% less time to cast.
0245	05	Recurring Insecurity	Illusion Magic	Hex Spell	0	0	10	1	25	For 1...8 seconds, target foe suffers from -1...3 Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied.
0246	05	Shared Burden	Illusion Magic	Hex Spell	0	0	10	2	25	For 3...14 seconds, target foe and all nearby foes move 50% slower.
0247	05	Lyssa's Aura	Inspiration Magic	Enchantment Spell	0	0	5	1	15	For 3...9 seconds, whenever you are the target of an enemy Spell, you steal up to 1...6 Energy from the caster.
0248	05	Power Leech	Inspiration Magic	Hex Spell	0	0	10	1/4	10	If target foe is casting a Spell, that Spell is interrupted and for 10 seconds whenever that foe casts a Spell, you steal up to 1...6 Energy from that foe.
0249	05	Expel Hexes	Unlinked	Spell	0	0	5	1	8	Remove up to 2 Hexes from target ally.
0250	05	Shatter Storm	Unlinked	Spell	0	0	10	1	0	Target foe loses all Enchantments. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
0251	06	Gust	Air Magic	Spell	0	0	5	1	10	Target foe is struck for 10...54 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
0252	06	Ride the Lighting	Air Magic	Spell	0	0	10	1	20	You ride the lightning to target foe. That foe is struck for 15...63 lightning damage. This spell has 25% armor penetration and causes Exhaustion.
0253	06	Shockwave	Earth Magic	Spell	0	0	10	3/4	20	Adjacent foes take 15...51 earth damage, nearby foes take 15...51 earth damage, and foes in the area take 15...51 earth damage.
0254	06	Unsteady Ground	Earth Magic	Spell	0	0	10	2	20	You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
0255	06	Energy Boon	Energy Storage	Spell	0	0	5	1	15	You gain 10...18 energy. Energy Boon causes Exhaustion.
0256	06	Double Dragon	Fire Magic	Spell	0	0	15	3/4	30	For two seconds, foes adjacent to this location are struck for 7...91 fire damage each second.
0257	06	Star Burst	Fire Magic	Spell	0	0	5	3/4	10	Target touched foe and all nearby foes are struck for 7...91 fire damage. If more than one foe was struck, you lose 5 Energy.
0258	06	Mirror of Ice	Water Magic	Enchantment Spell	0	0	5	1/4	10	For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 10...70 damage.
0259	06	Shatterstone	Water Magic	Hex Spell	0	0	15	2	8	Target foe is struck for 25...85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85 cold damage.
0260	06	Second Wind	Unlinked	Spell	0	0	5	2	5	You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.
0261	07	Dark Apostasy	Critical Strikes	Enchantment Spell	0	0	10	1/4	15	For 3...14 seconds, every time you successfully make a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10...5 Energy or Dark Apostasy ends.
0262	07	Locust's Fury	Critical Strikes	Enchantment Spell	0	0	10	1	10	For 10...30 seconds, you have an additional 50% chance to double strike while using daggers.
0263	07	Palm Strike	Critical Strikes	Skill	0	0	5	3/4	10	Target touched foe takes 10...70 damage. This skill counts as an off-hand attack.
0264	07	Seeping Wound	Critical Strikes	Hex Spell	0	0	5	1	10	For 5...17 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1...3 Health degeneration.
0265	07	Flashing Blades	Dagger Mastery	Stance	0	0	10	0	30	For 5...30 seconds, you have a 75% chance to block incoming attacks while attacking.
0266	07	Moebius Strike	Dagger Mastery	Off-Hand Attack	0	0	5	0	2	Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10...30 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
0267	07	Temple Strike	Dagger Mastery	Off-Hand Attack	0	0	15	0	20	Must follow a Lead Attack. If this attack hits, target foe is Dazed and Blinded for 1...8 seconds, and if target foe is casting a Spell, that foe is interrupted.
0268	07	Assassin's Promise	Deadly Arts	Hex Spell	0	0	5	3/4	45	For 5...13 seconds, if target foe dies, you gain 5...17 Energy and all your skills are recharged.
0269	07	Shroud of Silence	Deadly Arts	Hex Spell	0	0	10	3/4	30	All of your Spells are disabled for 15 seconds. For 3...9 seconds, target touched foe cannot cast Spells.
0270	07	Siphon of Strength	Deadly Arts	Hex Spell	0	0	15	1	10	For 5...17 seconds, target foe deals -5...41 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.
0271	07	Way of the Empty Palm	Deadly Arts	Enchantment Spell	0	0	5	1/4	10	For 5...17 seconds, off-hand and dual attacks cost no Energy.
0272	07	Beguiling Haze	Shadow Arts	Spell	0	0	15	1/4	20	Shadow Step to target foe. That foe is interrupted and becomes Dazed for 1...6 second[s].
0273	07	Shadow Form	Shadow Arts	Enchantment Spell	0	0	10	1	60	For 5...17 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 Health.
0274	07	Shadow Shroud	Shadow Arts	Hex Spell	0	0	10	1	20	For 3...8 seconds, target foe cannot be the target of Enchantments.
0275	07	Aura of Displacement	Unlinked	Enchantment Spell	-1	0	10	1/4	20	When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
0276	08	Clamor of Souls	Channeling Magic	Spell	0	0	10	1	12	For each nearby ally, one nearby foe is struck for 10...94 lightning damage. (The same foe cannot be struck more than once.)
0277	08	Grasping Was Kuurong	Channeling Magic	Item Spell	0	0	15	1	20	Hold Kuurong's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are struck for 15...63 damage and knocked down.
0278	08	Signet of Spirits	Channeling Magic	Signet	0	0	0	1	20	You gain 3...10 Energy if you are within earshot of a Spirit.
0279	08	Defiant Was Xinrae	Communing	Item Spell	0	0	15	1/4	25	Hold Xinrae's ashes for up to 5...10 seconds. While you hold her ashes, enemy Spells that the caster and the caster's allies use against you are disabled for an additional 5...17 seconds.
0280	08	Wanderlust	Communing	Binding Ritual	0	0	10	5	45	Create a level 1...7 Spirit. Whenever this Spirit's attack hits a stationary foe, that foe is knocked down and the Spirit loses 70...54 Health. This Spirit dies after 30...54 seconds.
0281	08	Weapon of Quickening	Communing	Weapon Spell	0	0	10	2	5	For 5...21 seconds, target ally has a Weapon of Quickening, and Spells and Binding Rituals recharge 33% faster.
0282	08	Preservation	Restoration Magic	Binding Ritual	0	0	5	3	30	Create a level 1...8 Spirit. Every 4 seconds, this Spirit heals one ally in the area for 10...94 Health. This Spirit dies after 90 seconds.
0283	08	Spirit Light Weapon	Restoration Magic	Weapon Spell	0	0	5	1	5	For 10 seconds, target ally gains 1...12 Health per second and additional 1...12 Health per second if that ally is within earshot of a Spirit.
0284	08	Tranquil Was Tanasen	Restoration Magic	Item Spell	0	0	10	1	20	Hold Tanasen's ashes for up to 5...17 seconds. While you hold his ashes, you have +10...22 armor and cannot be interrupted.
0285	08	Vengeful Was Khanhei	Restoration Magic	Item Spell	0	0	5	3/4	20	Hold Khanhei's ashes for 5...10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29 Health from that foe.
0286	08	Attuned Was Songkai	Spawning Power	Item Spell	0	0	10	2	60	Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and Binding Rituals cost -5...41% of the base Energy to cast.
0287	08	Consume Soul	Spawning Power	Spell	0	0	5	3/4	2	Target touched Spirit is destroyed. All allies within the area of the destroyed Spirit are healed for 30...198 Health.
0288	08	Ritual Lord	Spawning Power	Skill	0	0	10	0	30	For 30 seconds, your Rituals recharge 15...51% faster.
0289	08	Spirit Channeling	Spawning Power	Enchantment Spell	0	0	5	1	30	For 10 seconds, you gain +1...5 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit.
0290	08	Soul Twisting	Unlinked	Skill	0	0	5	0	15	Destroy target allied spirit. The next Binding Ritual you perform casts 66% faster and recharges instantly.