;Green name	Boss name	stat01	sta02	...
Terror Scythe 	Onslaught of Terror	Slashing damage: 9-41 (req. 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Life stealing: 5	Health Regeneration -1	Health +30
The Deathbringer 	Dabineh Deathbringer	Slashing Dmg: 9-41 (Req. 9 Scythe Mastery)	Damage +15%	Armor -10 (while attacking)	Armor Penetration +20% (Chance: 20%)	Health +30
Vahlen's Vow 	Vahlen the Silent	Slashing Dmg: 9-41 (Req. 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Lengthens Bleeding duration on foes by 33% (Stacking)	Health +30
Exuro's Will 	Exuro Flatus	Energy +10	Fire Dmg: 11-22 (Requires 9 Fire Magic)	Halves skill recharge of spells (Chance: 20%)	Energy +5 (While Health is above 50%)	Health +60
Staff of the Forgotten	Nightfall End game Item	Energy +15	Elemental Dmg: 11-22 (Req. 9 Linked Attribute )	Halves skill recharge time of spells (Chance: 20%)	Energy +5 (while health is above 50%)	Health +30
The Skybringer 	Birneh Skybringer	Energy +10	Lightning Dmg: 11-22 (Req. 9 Air Magic)	Halves skill recharge of spells (Chance: 20%)	Halves casting time of Air Magic spells (Chance: 20%)	Halves casting time of Air Magic spells (Chance: 20%)	Health +30
The Stormbringer 	Suneh Stormbringer	Energy +10	Chaos Dmg: 6-9 (Req. 3 Energy Storage)	Halves skill recharge of spells (Chance: 20%)	Health +30
Golden Boar Scepter 	Nightfall End game Item	Elemental Dmg: 11-22 (Req. 9 Linked Attribute)	Halves skill recharge of Linked Attribute spells (Chance: 20%)	Energy +5 (while Health is above 50%)
Hajkor's Flame 	Hajkor, Mystic Flame	Fire Damage - 11-22 (req 9 Fire Magic)	Halves skill recharge of Fire Magic spells (Chance: 20%)	Halves casting time of Fire Magic spells (Chance: 20%)
Bosun's Focus 	Bosun Mohrti	Energy +12 (Requires 9 Water Magic)	Armor +10 (vs. Cold Damage)	Health +30
Korr's Focus 	Korr, Living Flame	Energy +12 (Req. 9 Fire Magic)	Fire Magic +1 (20% chance while using skill)	Health +45 (while Enchanted)
Lushivar's Prism 	Lushivahr the Invoker	Energy +12(req. 9 Air Magic)	Halves skill recharge of Air Magic spells (Chance: 20%)	Health +30
Morolah's Staff 	Midshipman Morolah	Energy +10	Chaos Dmg: 11-22 (Req. 9 Domination Magic)	Halves skill recharge of spells (Chance: 20%)	Halves casting time of Domination Magic spells (Chance: 20%)	Halves casting time of Domination Magic spells (Chance: 20%)	Health +30	Two-handed
Rahti's Staff	Rahti, Flower of Dread	Energy +7	Chaos Dmg: 7-10 (Req. 4 Illusion Magic)	Halves skill recharge of spells (Chance: 20%)	Energy +5 (while Health is above 50%)	Health +25	Two-handed
The Mindclouder	Eshim Mindclouder	Energy +15	Chaos Dmg: 11-22 (Req. 9 Illusion Magic)	Halves skill recharge of spells (Chance: 20%)	Energy +5 (while Health is above 50%)	Health +30	Two-handed
Chichor's Conundrum 	Captain Chichor	Energy +12 (req. 9 Domination Magic)	Domination Magic +1 (20% chance while using skills)	Halves casting time of Domination Magic spells (Chance: 20%)
Banor's Sacred Branch 	Banor Greenbranch	Energy +10	Light Dmg: 11-22 (Requires 9 Protection Prayers)	Energy +5 (while Health is above 50%)	Halves skill recharge of spells (Chance: 20%)	Health +30	Health +30
Hahan's Oath 	Hahan, Faithful Protector	Energy +10	Light damage 15-22(req. 9 Healing Prayers)	Halves skill recharge of spells (Chance: 20%)	Halves casting time of Healing Prayers spells (Chance: 20%)	Energy +5 (while Health is above 50%)	Health +30
Dunshek's Purifier 	Dunshek the Purifier	Light Dmg: 11-22 (Req. 9 healing Prayers)	Halves skill recharge of Healing Prayer spells (Chance: 20%)	Halves casting time of Healing Prayer spells (Chance: 20%)
Chiossen's Wind 	Chiossen, Soothing Breeze	Energy +12 (Req. 9 Healing Prayers)	Healing Prayers +1 (Chance: 20%)	Halves casting time of Healing Prayer spells (Chance: 20%)
Hamlen's Artifact 	Hamlen the Fallen	Energy +12 (Req. 9 Smiting Prayers)	Smiting Prayers +1 (Chance: 20%)	Health +45 (while Enchanted)
Modti's Depravation 	Modti Darkflower	Energy +10	Cold Dmg: 11-22 (Req. 9 Curses)	Halves skill recharge of spells (Chance: 20%)	Halves casting time of Curses Spells (Chance: 20%)	Halves casting time of Curses Spells (Chance: 20%)	Health +30
Vanahk's Staff 	Lieutenant Vanahk	Energy +10	Dark Dmg: 11-22 (Req. 9 Blood Magic)	Halves skill recharge of spells (Chance: 20%)	Halves casting time of Blood Magic Spells (Chance: 20%)	Halves casting time of Blood Magic Spells (Chance: 20%)	Health +30
The Nightbringer 	Jerneh Nightbringer	Energy +10	Cold Dmg: 11-22 (Req. 9 Death Magic)	Halves skill recharge of spells (Chance: 20%)	Halves casting time of Death Magic Spells (Chance: 20%)	Halves casting time of Death Magic Spells (Chance: 20%)	Health +30
Tain's Corruption 	Tain the Corrupter	Cold Dmg: 11-22 (Req. 9 Curses)	Halves skill recharge of Curses spells (Chance: 20%)	Energy +5 (while Health is above 50%)
Terob's Wand 	Terob Roundback	Cold damage: 11-22 (req. 9 Death Magic)	Halves skill recharge of spells (Chance: 10%)	Energy +5 (while Health is above 50%)
Sehden's Mark 	Commander Sehden	Energy +12 (req. 9 Soul Reaping)	Energy +15	Energy regeneration -1	Health +30
Shelboh's Gaze 	Shelboh the Ravenous	Energy +12 (Req. 9 Blood Magic)	Energy +15	Energy regeneration -1	Health +30
Courage of the Forgotten 	Nightfall End game item	Piercing Dmg: 14-27 (Requires 9 Spear Mastery)	Damage + 15% (while health is above 50%)	Armor penetration +20% (Chance: 20%)	Health +30
Eshau's Spear 	Eshau Longspear	Piercing Dmg: 14-27 (Requires 9 Spear Mastery)	Damage + 15%	Energy -5	Energy gain on hit: 1	Energy regeneration -1	Health +30
Luluh's Spear 	Corporal Luluh	Fire Dmg: 14-27 (Requires 9 Spear Mastery)	Damage + 15% (while Health is above 50%)	Health +30
Pehnsed's Voice 	Pehnsed the Loudmouth	Piercing Dmg: 14-27 (Requires 9 Spear Mastery)	Damage + 15% (while Health is above 50%)	Lengthens Poison duration on foes by 33%	Health +30
Prayer of the Forgotten 	Nightfall End game item	Piercing Dmg: 14-27 (Requires 9 Spear Mastery)	Double adrenaline on hit (Chance: 10%)	Energy +5	Health +30
Shakor's Spear 	Shakor Firespear	Piercing Dmg: 14-27 (Requires 9 Spear Mastery)	Damage + 15% (while health is above 50%)	Lenghten Dazed duration on foes by 33% (Stacking)	Health +30
Shrieking Spear 	Shrieker of Dread	Piercing Dmg: 14-27 (Requires 9 Spear Mastery)	Damage + 15% (while health is above 50%)	Double adrenaline on hit (Chance: 10%)	Health +30
Spirit of the Forgotten 	Nightfall End game Item	Lightning damage: 14-27 (req. 9 Spear Mastery)	Enchantments last 20% longer	Energy +5
The Darksong 	Jishol Darksong	Piercing Dmg: 14-27 (Requires 9 Spear Mastery)	Damage + 15% (while health is above 50%)	Lenghten Bleeding duration on foes by 33% (Stacking)	Health +30
Toshau's Spear 	Toshau Sharpspear	Piercing Dmg: 14-27 (Requires 9 Spear Mastery)	Damage + 15% (while enchanted)	Armor penetration +20% (Chance: 20%)	Health +30
Briahn's Guidance 	Briahn the Chosen	Armor: 16 (Requires 9 Command)	Health +45 (while enchanted)	Damage -2 (while enchanted)
Eye of Argon 	Corporal Argon	Armor: 16 (Requires 9 Command)	Reduces Blind duration on you by 20%	Health +30
Hassin's Shell 	Hassin Softskin	Armor: 8 (No Requirments)	Health +20
Shagu's Anthem 	Lieutenant Shagu	Armor: 16 (Requires 9 Command)	Received physical Damage -5 (Chance: 20%)	Health +30
Wandalz's Refuge 	Wandalz the Angry	Armor: 16 (Requires 9 Motivation)	Received physical Damage -5 (Chance: 20%)	Health +30
Benwah's Recurve Bow 	Sergeant Behnwa	Piercing Damage 15-28 (req. 9 Marksmanship)	Damage +15%	Armor -10 (while attacking)	Armor penetration +20% (Chance: 20%)	Marksmanship +1 (20% chance while using skills)
Bolten's Recurve Bow 	Bolten Largebelly	Piercing Damage 15-28 (req. 9 Marksmanship)	Lenghtens Crippled duration on foes by 33% (Stacking)	Energy +5	Health +30
Chiggen's Shortbow 	Admiral Chiggen	Piercing Damage 15-28 (req. 9 Marksmanship)	Damage +15%	Energy -5	Life Stealing: 5	Health Regeneration -1	Health +30
Custo's Hornbow 	Colonel Custo	Piercing Damage 15-28 (req. 9 Marksmanship)	Damage + 15%	Armour -10 (while attacking)	Armour Penetration +20% (Chance: 20%)	Marksmanship + 1 (20% chance while using skill)
Deatheater Longbow 	Rendabi Deatheater	Piercing Damage 15-28 (req. 9 Marksmanship)	Lengthens Crippled duration on foe by 33% (Stacking)	Energy +5	Health +30
Emeju's Longbow 	Emeju Longlegs	Piercing Damage 12-21 (Req. 6 Marksmanship)	Damage + 10% (while Health is above 50%)	Armour Penetration +20% (Chance: 20%)	Health +20
Koahm's Flatbow 	Koahm the Weary	Piercing Damage 15-28 (req. 9 Marksmanship)	Lenghtens Crippled duration on foe by 33% (Stacking)	Energy +5	Health +30
Saushali's Recurve Bow 	Saushali the Frustrating	Piercing Dmg: 15-28 (req. 9 Marksmanship)	Lengthens Dazed duration on foes by 33% (Stacking)	Energy +5	Health +30
Seedborn Flatbow 	Seed of Suffering	Piercing Damage 15-28 (req. 9 Marksmanship)	Damage +15% (while health is above 50%)	Lenghtens Poison duration on foe by 33% (Stacking)	Health +30
Tenezel's Shortbow 	Tenezel the quick	Piercing Damage 15-28 (req. 9 Marksmanship)	Damage +15% (while health is above 50%)	Lenghtens Poison duration on foe by 33% (Stacking)	Health +30
Tenshek's Shortbow 	Tenshek Roundbody	Piercing Damage 15-28 (req. 9 Marksmanship)	Lenghtens Bleeding duration on foe by 33% (Stacking)	Energy +5	Health +30
Uhiwi's Shortbow	Uhiwi the Smoky	Piercing Dmg: 15-28 (req. 9 Marksmanship)	Damage +15% (while health is above 50%)	Armor penetration +20% (Chance: 20%)	Health +30
Zelnehlun's Longbow 	Zelnehlun Fastfoot	Piercing Dmg: 15-28 (req. 9 Marksmanship)	Damage +15%	Armor -10 (while attacking)	Armor penetration +20% (Chance: 20%)	Health +30
Alsin's Walking Stick 	Captain Alsin	Lightning Damage 11 - 22 (req. 9 Spawning Power)	Energy +10	Halves Skill Recharge of Spells (chance 20%)	Energy +5 (while health is above 50%)	Health +60
Hautoh's Ambition	Hautoh the Pilferer	Energy +12 (req. 9 Channeling Magic)	Energy +15	Energy Regeneration -1	Health +30
Kayin Focus 	Lieutenant Kayin	Energy +12 (req. 9 Channeling Magic)	Channeling Magic +1 (Chance 20%)	Health +30
Chaklin's Axe 	Colonel Chaklin	Slashing Dmg: 6-28 (Req. 9 Axe Mastery)	Damage +15% (while Enchanted)	Armor Penetration +20% (Chance: 20%)	Health +30
Chor's Axe 	Chor the Bladed	Earth Dmg: 6-28 (Req. 9 Axe Mastery)	Damage +15% (while Health is above 50%)	Health +30
Morrob's Axe	Bloodback Morrob	Cold Dmg: 7-20 (Req. 5 Axe Mastery)	Damage +15% (while Health is above 50%)	Health +20
Robah's Axe 	Robah Hardback	Slashing Dmg: 6-28 (Req. 9 Axe Mastery)	Damage +15% (while Health is above 50%)	Life stealing: 3	Health regeneration -1	Health +30
The Windcutter 	Gedoss Windcutter	Slashing Dmg: 11-15 (Req. 5 Swordsmanship)	Damage +15% (while Enchanted)	Energy gain on hit: 1	Energy regeneration -1	Health +20
Grabthar's Hammer	Grabthar the Overbearing	Earth Dmg: 19-35 (Req. 9 Hammer Mastery)	Damage +15% (while Health is above 50%)	Health +30
Riktund's Maul 	Riktund the Vicious	Blunt Dmg: 19-35 (Req. 9 Hammer Mastery)	Damage +15% (while Enchanted)	Armor Penetration +20% (Chance: 20%)	Health +30
The Rockbreaker 	Tarom Rockbreaker	Blunt Dmg: 10-15 (Req. 9 Hammer Mastery)	Damage +15%	Energy -5	Lengthens Weakness duration on foes by 33%	Health +20
Forgotten Sword 	Nightfall end game item	Slashing Dmg: 15-22 (req. 9 Swordsmanship)	Damage +15% (while Health is above 50%)	Armor Penetration +20% (Chance: 20%)	Health +30
Lord Onrah's Sword	Dread Lord Onrah	Slashing Dmg: 10-13 (req. 4 Swordsmanship)	Damage +15% (while Health is above 50%)	Armor Penetration +20% (Chance: 20%)	Health +20
Shak-Jarin's Sword	Shak-Jarin the Justicebringer	Slashing Dmg: 15-22 (req. 9 Swordsmanship)	Energy gain on hit: 1	Energy regeneration -1	Health +30
Wahli's Blade 	Commander Wahli	Slashing Dmg: 15-22 (req. 9 Swordsmanship) Damage +15% (while Health is above 50%)	Life stealing: 3	Health Regeneration: -1	Health +30
Enadiz's Defender 	Enadiz the Hardheaded	Armor: 16 (req. 9 Strength)	Reduces Crippled Duration on you by 20%	Health +30
Onwan's Aegis	Onwan, Lord of the Ntouka	Armor: 16 (Requires 9 Strength)	Reduces Poison duration on you by 20%	Health +30
Sharptooth's Shield 	Mahto Sharptooth	Armor: 16 (requires 9 Tactics)	Tactics +1 (20% whie using skills)	Health +30
Setikor's Scepter	Setikor Fireflower	Chaos dmg. 11-22 (Req. 9 Energy Storage)	Halves skill recharge of Energy Storage spells (Chance: 20%)	Energy +5 (while Health is above 50%)
Hajok's Prism	Hajok Earthguardian	Energy +12 (Req. 9 Earth Magic)	Halves skill recharge of Earth Magic spells (Chance: 20%)	Health +30
Modoss' Focus	Modoss Darkwind	Energy +6 (Req. 3 Energy Storage)	Energy +12	Energy regeneration -1	Health +20
Eshwe's Wand	Eshwe the Insane	Chaos Dmg: 11-22 (Req. 9 Domination Magic)	Halves skill recharge of Domination Magic spells (Chance: 20%)	Energy +5 (while Health is above 50%)
Demented Artifact	Shepherd of Dementia	Energy +12 (Req. 9 Illusion Magic)	Energy +15	Energy regeneration -1	Health +30
Makdeh's Focus	Makdeh the Aggravating	Energy +12 (Req. 9 Inspiration Magic)	Halves skill recharge of spells (Chance: 10%)	Health +30
Yammiron's Focus 	Yammiron, Ether Lord	Energy +12 (Req. 9 Domination Magic)	Halves casting time of Domination Magic spells (Chance: 20%)	Domination Magic +1 (chance 20%)
Ferverborn Staff	Flame of Fervor	Energy +15	Light Dmg: 11-22 (Req. 9 Smiting Prayers)	Halves skill recharge of spells (Chance: 20%)	Enchantments last 20% longer	Energy +5 (while Health is above 50%)
Sadi's Benediction	Commander Sadi-Belai	Energy +15	Light damage: 11-22 (req. 9 Protection Prayers)	Halves skill recharge time of spells (Chance:20%)	Enchantments last 20% longer	Energy +5(while enchanted)
The Lifegiver	Chineh Soaring Light	Energy +8	Light Dmg: 8-12 (Req. 4 Smiting Prayers)	Halves skill recharge of spells (Chance: 10%)	Energy +3 (while Health is above 50%)	Health +20
Chidehkir's Deliverance	Chidehkir, Light of the Blind	Light Dmg: 11-22 (Req. 9 healing Prayers)	Halves skill recharge of spells (Chance: 10%)	Energy +5 (while Health is above 50%)
Amiresh's Piety	Amiresh the Pious	Energy +12 (req. 9 Protection Prayers)	Energy +15	Energy regeneration -1	Health +30
Vah's Hornbow	Vah the Crafty	Piercing Dmg: 15-28 (req. 9 Marksmanship)	Damage +15% (while health is above 50%)	Life stealing: 5	Health regeneration -1	Health +30
Chumab's Pride	Chumab the Prideful	Armor: 16 (req. 9 Tactics)	Armoe +10 (vs. Blunt dmg)	Health +30
Achor's Daggers 	Achor the Bladed	Piercing Dmg: 7-17 (Req. 9 Dagger Mastery) 	Damage +15% (while Health is above 50%)	Energy gain on hit: 1	Energy regeneration -1	Armor +7 (vs. physical damage) 
Hanchor's Daggers 	Hanchor Trueblade	Slashing Dmg: 7-17 (Req. 9 Dagger Mastery)	Damage +15% (while Enchanted)	Energy gain on hit: 1	Energy regeneration -1	Health +30
Jeahr's Daggers 	Major Jeahr	Slashing Dmg: 7-17 (Req. 9 Dagger Mastery)	Damage +15% (while in a Stance)	Dagger Mastery +1 (20% chance while using skill)	Energy gain on hit: 1	Energy regeneration -1
Kaya's Daggers 	Admiral Kaya	Slashing Dmg: 7-17 (Req. 9 Dagger Mastery)	Damage +15% (vs. Hexed foes)	Lenghtens Crippled duration on foes by 33% (Stacking)	Health +30
Lunto's Pincers	Lunto Sharpfoot	Piercing Dmg: 7-17 (Req. 9 Dagger Mastery)	Damage +15% (while Health is above 50%)	Lenghtens Poison duration on foes by 33%	Health +30
Ravaging Daggers	Ravager of Dreams	Piercing Dmg: 7-17 (Req. 9 Dagger Mastery)	Damage +15% (while Health is above 50%)	Lenghtens Dazed duration on foes by 33% (Stacking)	Health +30
Behba's Talon 	Behba the Hardheaded	Slashing damage: 9-21 (req. 4 Scythe Mastery)	Damage +15% (while enchanted)	Energy gain on hit: 1	Energy regeneration -1	Health +20
Bubahl's Grasp 	Bubahl Icehands	Earth Dmg: 9-41 (Req. 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Armor +7 (vs. physical damage)
Claw of the Forgotten	Nightfall End game Item 	Slashing damage: 9-41 (req. 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Life stealing: 5	Health Regeneration -1	Health +30
Eshekibeh's Scythe 	Marobeh Sharptail	Slashing Dmg: 9-41 (Req. 9 Scythe Mastery)	Damage +15% (while Enchanted)	Life stealing: 5 	Health regeneration -1	Health +30
Eyes of the Forgotten 	Nightfall End game Item 	Slashing Dmg: 9-41 (Requires 9 Scythe Mastery)	Damage +15% (while Health is above 50%) 	Energy gain on hit: 1	Energy regeneration -1	Health +30
Fahralon's Scythe	Fahralon the Zealous	Slashing Dmg: 9-41 (Req. 9 Scythe Mastery)	Damage +15% (while Enchanted)	Armor Penetration +20% (Chance: 20%)	Health +30
Hand of the Forgotten 	Nightfall End game Item 	Slashing damage: 9-41 (Requires 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Armor penetration +20% (Chance: 20%)	Health +30
Mhedi's Vow 	Captain Mhedi	Slashing Dmg: 9-41 (Req. 9 Scythe Mastery)	Energy gain on hit: 1	Energy Regeneration: -1	Energy +5	Health +30
Sehlon's Vow	Sehlon, Beautiful Water	Fire Damage 9-41 (req. 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Health +30
Suli's Scythe 	Corporal Suli	Slashing Dmg: 9-41 (Req. 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Energy gain on hit: 1	Energy Regeneration: -1	Scythe Mastery +1 (20% chance while using skills)
Lyssa's Bedlam	Acolyte of Lyssa	Slashing damage 9-41 (Req. 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Armor penetration 20% (Chance: 20%)	Scythe Mastery +1 (20% chance while using skills)
Grenth's Grasp	Acolyte of Grenth	Cold Dmg 9-41 (Req. 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Health +30
Balthazar's Fury	Acolyte of Balthazar	Slashing damage 9-41 (Req. 9 Scythe Mastery)	Damage +15%	Armor -10	Double Adrenaline on hit (Chance: 10%)	Health +30
Dwayna's Grace	Acolyte of Dwayna	Slashing damage: 9-41 (Req 9 Scythe Mastery)	Damage +15% (while enchanted)	Armor penetration +20% (Chance: 20%)	Enchantments last 20% longer
Kantoh's Walking Stick	Admiral Kantoh	Energy +10	Chaos Dmg: 11-22 (Req. 9 Energy Storage)	Halves skill recharge of spells (Chance: 20%)	Halves casting time of spells (Chance: 10%)	Energy +5 (while enchanted)	Health +30
Tundoss' Shortbow	Tundoss the Destroyer	Piercing Dmg: 15-28 (Req. 9 Marksmanship)	Damage +15% (while Health is above 50%)	Life stealing 5	Health Regeneration -1	Health +30
Churrta's Maul	Churrta the Rock	Blunt damage: 19-35 (req. 9 Hammer Mastery)	Damage +15% (While Health above 50%)	Energy gain on hit: 1	Energy regeneration -1	Health +30
Saevio's Maul	Saevio Proelium	Blunt damage 19-35 (requires 9 Hammer Mastery)	Damage +15%	Energy -5	Double adrenaline on hit (Chance 10%)	Health +30
Reaper's Blade	Reaper of Agony	Slashing Dmg: 15-22 (req. 9 Swordsmanship)	Damage +15% (while Health is above 50%)	Armor penetration +20% (Chance: 20%)	Health +30
Topo's Promise	Topo the Protector	Fire damage: 11-22 (req. 9 Divine Favor)	Halves skill recharge of Divine Favor spells (Chance: 20%)	Energy +5 (Enchanted)
Vulnero's Curse	Creo Vulnero	Cold damage 11-22 (req. 9 Curses)	Halves skill recharge of spells (Chance: 10%)	Energy +5 (while Health is above 50%)
Wioli's Artifact	Wioli the Infectious	Dark damage: 11-22 (Requires 9 Blood Magic)	Halves skill recharge time of Blood Magic spells (Chance: 20%)	Energy + 15	Energy regeneration -1
Armind's Focus	Armind the Balancer	Energy +12 (req. 9 Death Magic)	Death Magic +1 (Chance: 20%)	Halves casting time of Death Magic spells (Chance: 20%)
Olunoss' Focus	Olunoss Windwalker	Energy +12 (req. 9 Fast Casting)	Fast Casting +1 (Chance: 20%)	Health +30
Yamesh's Anguish	Yamesh Mindclouder	Chaos damage 11-22 (req. 9 Illusion Magic)	Halves skill recharge of Illusion Magic spells (Chance: 20%)	Energy +5 (while Health is above 50%)
Rual's Focus	Rual, Stealer of Hope	Energy +12 (req. 9 Inspiration Magic)	Inspiration Magic +1 (Chance: 20%)	Health +45 (while in a Stance)
Shekoss' Staff	Shekoss the Stony	Energy +10	Earth Dmg: 11-22 (Requires 9 Earth Magic)	Halves skill recharge of spells (Chance: 20%)	Energy +5 (while Health is above 50%)	Health +60
Kormab's Prism	Kormab, Burning Heart	Energy +12 (req. 9 Fire Magic)	Halves skill recharge of Fire Magic spells (Chance: 20%)	Health +30
Stormborn Artifact	Storm of Anguish	Energy +12 (Requires 9 Water Magic)	Water Magic +1 (Chance: 20%)	Health +45 (while Enchanted)
Keht's Aegis	Keht the Fierce	Armor: 16 (req. 9 Tactics)	Armor +10 (vs. Slashing damage)	Health +30
Bansheh's Longbow	Bansheh, Gatherer of Branches	Piercing Dmg: 15-28 (req. 9 Marksmanship)	Damage +15% (while enchanted)	Armor penetration +20% (Chance: 20%)	Health +30
The Ajamahn's Artifact	Ajamahn, Servant of the Sands	Energy +12 (req. 9 Divine Favor)	Halves skill recharge of spells (Chance: 10%)	Health +30
The Josinq's Whisper	Josinq the Whisperer	Energy +12 (Requires 9 Divine Favor)	Reduces Dazed duration on you by 20% (stacking)	Health +30
Deceitful Scepter	Bringer of Deceit	Light damage: 11-22 (req. 9 Healing Prayers)	Halves skill recharge of Healing Prayers spells (Chance: 20%)	Energy +15	Energy regeneration -1
Riseh's Wand	Riseh the Harmless	Light damage 11-22 (req. 9 Smiting Prayers)	Halves skill recharge of Smiting Prayers spells(Chance:20%)	Energy +5 (while Enchanted)
Noss' Artifact	Commander Noss	Energy +12 (Req. 9 Divine Favor)	Divine Favor + 1 (20% chance while using skills)	Health +45 (while enchanted)
Nehpek's Focus	Nehpek the Remorseless	Energy +12 (req. 9 Curses)	Curses +1 (20% chance while using skills)	Halves casting time of Curses spells (Chance: 20%)
Fondalz's Artifact	Fondalz the Spiteful	Energy: +12 (req. 9 Curses)	Curses +1 (Chance: 20%)	Health + 30
Mabah's Scepter	Mabah Heardheart	Cold damage 11-22 (requires 9 Death Magic)	Half Skill Recharge of Death Magic skills (Chance 20%)	Energy +15	Energy Regeneration -1
Gloomy Artifact	Master of Misery	Energy +12 (req. 9 Death Magic)	Death Magic +1 (20% chance)	Health +30
Bohdabi's Spire	Bohdabi the Destructive	Energy +15	Cold damage: 11-22 (req. 9 Death Magic)	Halves skill recharge of spells (Chance: 20%)	Energy +5 (while health is above 50%)	Health +30
Marobeh's Chill	Eshekibeh Longneck	Energy +12 (req. 9 Death Magic)	Reduces Dazed duration on you by 20%	Health +30
Shelkeh's Hex Eater	Shelkeh the Hungry	Energy +15	Chaos damage: 11-22 (req. 9 Domination)	Halves skill recharge time of spells (Chance: 20%)	Energy +5 (while enchanted)	Health +30
Staff of Despair	Vision of Despair	Energy +15	Chaos damage: 11-22 (req. 9 Domination Magic)	Halves skill recharge of spells (Chance: 20%)	Energy +5 (while Health is above 50%)	Health +30
Korrub's Vision	Korrub, Flame of Dreams	Energy +12 (Requires 9 Domination Magic)	Domination Magic +1 (Chance: 20%)	Health +30
Wieshur's Inspiration	Wieshur the Inspiring	Chaos damage: 11-22 (req. 9 Inspiration Magic)	Halves skill recharge of Inspiration Magic spells (Chance: 20%)	Energy +5 (while Health is above 50%)
The Mindstealer	Hojanukun Mindstealer	Energy +10	Chaos Dmg. 11-22 (Req. 9 Illusion Magic)	Halves skill recharge of spells (Chance: 20%)	Energy +5 (while health is above 50%)	Health +60
Neoli's Contagion	Neoli the Contagious	Energy +12 (Requires 9 Inspiration Magic)	Inspiration Magic +1 (Chance: 20%)	Health +30
Moteh's Lightning Spire	Moteh Thundershooter	Energy +10	Lightning Dmg: 11-22 (req. 9 Air Magic)	Halves skill recharge of spells (Chance: 20%)	Energy +5 (while Health is above 50%)	Health +60
Droajam's Storm	Droajam, Mage of the Sands	Energy +12 (requires 9 Earth Magic)	Earth Magic +1 (chance 20%)	Halves casting time of Earth Magic spells (20%)
The Earthturner	Joknang Earthturner	Earth Damage - 11-22 (req 9 Earth Magic)	Halves skill recharge of Earth Magic spells (Chance: 20%)	Energy +5 (while enchanted)
Mekir's Prism	Mekir the Prismatic	Energy +12 (req. 9 Energy Storage)	Halves skill recharge of Energy Storage spells (Chance: 20%)	Health +30
Korshek's Scepter	Korshek the Immolated	Fire Dmg: 11-22 (req. 9 Fire Magic)	Halves skill recharge of Fire Magic spells (Chance: 20%)	Energy +5 (while enchanted)
Lonolun's Staff	Lonolun Waterwalker	Energy +10	Cold damage: 9-15 (req. 5 Water Magic)	Halves skill recharge of spells (Chance: 20%)	Health +30
Buhon's Prism	Buhon Icelord	Energy +12 (req. 9 Water Magic)	Halves skill recharge of Water Magic spells (Chance: 20%)	Health +30
Faveo's Daggers	Faveo Aggredior	Piercing Dmg: 7-17 (req. 9 Dagger Mastery)	Damage +15% (while Health is above 50%)	Life stealing: 3	Health regeneration -1	Health +30
Chimor's Daggers	Chimor the Lightblooded	Piercing damage: 7-17 (req. 9 Dagger Mastery)	Energy +5	Armor penetration +20% (Chance: 20%)	Enchantments last 20% longer
Ardeh's Daggers	Ardeh the Quick	Slashing Dmg: 7-17 (req. 9 Dagger Mastery)	Damage +15% (while Health is above 50%)	Armor penetration +20% (Chance: 20%)	Health +30
Jarimiya's Daggers	Jarimiya the Unmerciful	Slashing Dmg: 7-17 (req. 9 Dagger Mastery)	Damage +15% (while Health is above 50%)	Lengthens Poison duration on foes by 33%	Health +30
Shakahm's Striker	Shakahm the Summoner	Lightning damage: 11-22 (Requires 9 Channeling Magic)	Halves skill recharge of Channeling Magic spells (Chance: 20%)	Energy +15	Energy regeneration -1
Podaltur's Fury	Podaltur the Angry	Lightning Dmg: 11-22 (req. 9 Channeling Magic)	Halves skill recharge of Channeling Magic spells (Chance: 20%)	Energy + 5 (while Health is above 50%)
Bohdalz's Fury	Bohdalz the Furious	Energy +15	Lightning Dmg: 11-22 (req. 9 Channeling Magic)	Halves skill recharge of spells (Chance: 20%)	Energy + 5 (while Health is above 50%)	Health +30
Jedeh's Artifact	Jedeh the Mighty	Energy +12 (Requires 9 Communing)	Communing +1 (Chance: 20%)	Health +30
Staff of Ruin	Consort of Ruin	Energy +10	Dark damage: 11-22 (req. 9 Communing)	Halves skill recharge of all spells (Chance: 20%)	Energy +5 (while Health is over 50%)	Health +30	Health +30
Alem's Remedy	Alem the Unclean	Energy +15	Dark damage: 11-22 (req. 9 Restoration Magic)	Halves skill recharge of spells (Chance: 20%)	Energy +5 (while Health is above 50%)	Health +30
Nehjab's Thirst	Nehjab the Parched	Energy +12 (Requires 9 Spawning Power)	Spawning Power +1 (Chance: 20%)	Health +30
Churahm's Wand	Churahm, Spirit Warrior	Lightning Dmg: 11-22 (req. 9 Spawning Power)	Halves skill recharge of Spawning Power spells (Chance: 20%)	Energy +15	Energy Regeneration -1
Kunan's Bastion	Kunan the Loudmouth	Armor: 16 (req. 9 Command)	Armor +10 (vs. Piercing damage)	Health +30
Oathbound Spear	Oath of Profanity	Piercing Dmg: 14-27 (req. 9 Spear Mastery)	Damage +15%	Armor -10 (while attacking)	Armor penetration +20% (Chance: 20%)	Health +30
Arneh's Fury	Arneh the Vigorous	Armor: 16 (req. 9 Command)	Armor +10 (vs. Blunt damage)	Health +30
Churkeh's Defiance	Churkeh the Defiant	Armor: 16 (req. 9 Motivation)	Received physical damage -3 (while hexed)	Health +60 (while hexed)
Tureksin's Spear	Tureksin the Delegator	Piercing damage: 14-27 (req. 9 Spear Mastery)	Damage +15% (while Health is above 50%)	Life stealing: 3	Health regeneration -1	Health +30
Shezel's Reaper	Shezel Slowreaper	Slashing damage 9-41 (req. 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Lengthens duration of Cripple on foes by 33%	Health +30
Melandru's Grip	Acolyte of Melandru	Slashing damage 9-41 (req. 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Lengthens Poison duration on foes by 33% (Stacking)	Armor +7 vs. Elemental Damage
Leilon's Vow	Leilon, Tranquil Water	Slashing Dmg: 9-41 (req. 9 Scythe Mastery)	Damage +15% (while enchanted)	Energy gain on hit: 1	Energy Regeneration -1	Health +30
Mallyx's Edge	Mallyx the Unyielding 1	Slashing damage 15-22 (req. 9 Swordsmanship)	Damage +15% (while Health is above 50%)	Double adrenaline on hit (Chance: 10%)	Health +30
Mallyx's Divinity	Mallyx the Unyielding 1	Energy +12 (Req. 9 Divine Favor)	Halves Skill Recharge of Spells (10%)	Health +30
Mallyx's Defense	Mallyx the Unyielding 1	Armor 16 (Requires 9 Tactics)	Received Physical damage -5 (20% Chance)	Health +30
Mallyx's Cruelty	Mallyx the Unyielding 1	Piercing Dmg 14-27 (req. 9 Spear Mastery)	Damage +15% (while Health is above 50%)	Double adrenaline on hit (Chance: 10%)	Health +30
Mallyx's Creation	Mallyx the Unyielding 2	Energy +12 (Req. 9 Spawning Power)	Halves Skill Recharge of Spells (10%)	Health +30
Mallyx's Courage	Mallyx the Unyielding 2	Armor 16 (Requires 9 Strength)	Received Physical damage -5 (20% Chance)	Health +30
Mallyx's Maul	Mallyx the Unyielding 2	Blunt Dmg: 19-35 (Requires 9 Hammer Mastery)	Damage +15% (while Health is above 50%)	Double adrenaline on hit (Chance 10%)	Health +30
Mallyx's Endurance	Mallyx the Unyielding 2	Earth damage 11-22 (req. 9 Energy Storage)	Halves skill recharge of spells (Chance: 10%)	Energy +5 (while Health is above 50%)
Mallyx's Faith	Mallyx the Unyielding 3	Fire damage 11-22 (req. 9 Divine Favor)	Halves skill recharge of spells (Chance: 10%)	Energy +5 (while Health is above 50%)
Mallyx's Hatred	Mallyx the Unyielding 3	Slashing damage 9-41 (req. 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Armor penetration 20% (Chance: 20%)	Enchantments last 20% longer
Mallyx's Inspiration	Mallyx the Unyielding 3	Energy +12 (Req. 9 Inspiration Magic)	Halves Skill Recharge of Spells (10%)	Health +30
Mallyx's Longbow	Mallyx the Unyielding 3	Piercing Dmg: 15-28 (Requires 9 Marksmanship)	Damage +15% (while Health is above 50%)	Life stealing: 5	Health regeneration -1	Health +30
Mallyx's Making	Mallyx the Unyielding 4	Lightning Dmg: 11-22 (Requires 9 Spawning Power)	Halves Skill Recharge of Spells (Chance 10%)	Energy +5 (while Health is above 50%)
Mallyx's Malice	Mallyx the Unyielding 4	Dark Dmg: 11-22 (Requires 9 Soul Reaping)	Halves Skill Recharge of Spells (Chance 10%)	Energy +5 (while Health is above 50%)
Mallyx's Motivation	Mallyx the Unyielding 4	Armor 16 (Requires 9 Motivation)	Received Physical damage -5 (20% Chance)	Health +30
Mallyx's Perpetuity	Mallyx the Unyielding 4	Energy +12 (Req. 9 Energy Storage)	Halves Skill Recharge of Spells (10%)	Health +30
Mallyx's Reaver	Mallyx the Unyielding 5	Slashing damage 6-28 (req. 9 Axe Mastery)	Damage +15% (while Health is above 50%)	Double adrenaline on hit (Chance: 10%)	Health +30
Mallyx's Recurve Bow	Mallyx the Unyielding 5	Piercing Dmg: 15-28 (Requires 9 Marksmanship)	Damage +15% (while Health is above 50%)	Energy gain on hit: 1	Energy regeneration -1	Health +30
Mallyx's Savagery	Mallyx the Unyielding 5	Earth damage 9-41 (req. 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Enchantments last 20% longer
Mallyx's Spite	Mallyx the Unyielding 5	Energy +12 (Req. 9 Soul Reaping)	Halves Skill Recharge of Spells (10%)	Health +30
Mallyx's Strife	Mallyx the Unyielding 6	Piercing Dmg 14-27 (req. 9 Spear Mastery)	Damage +15% while Health is above 50%	Armor penetration 20% (Chance: 20%)	Health +30
Mallyx's Supremacy	Mallyx the Unyielding 6	Armor 16 (Requires 9 Command)	Received Physical damage -5 (20% Chance)	Health +30
Mallyx's Whim	Mallyx the Unyielding 6	Dark Dmg: 11-22 (Requires 9 Inspiration Magic)	Halves Skill Recharge of Spells (Chance 10%)	Energy +5 (while Health is above 50%)
Mallyx's Zeal	Mallyx the Unyielding 6	Slashing damage 7-17 (req. 9 Dagger Mastery)	Damage +15% while Health is above 50%	Energy gain on hit: 1	Energy regeneration -1	Health +30
Yammirvu's Scepter	Yammirvu, Ether Guardian	Chaos damage 11-22 (requires 9 Domination Magic)	Energy +15	Energy regeneration -1	HSR 20% (Domination Magic)
Haioss' Blessing	Haioss, Blessed Wind	Slashing damage: 9-29 (req. 6 Scythe Mastery)	Damage +15% (while Health is above 50%)	Armor penetration 20% (Chance: 20%)	Health +30
Aegis of Terror	The Greater Darkness	Armor: 16 (requires 9 Strength)	Armor +10 vs Demons	Health +30
Divine Shadow Staff	The Greater Darkness	Energy +10	Fire damage: 11-22 (Requires 9 Divine Favor)	Halves skill recharge of spells (Chance: 20%)	Energy +5 (while Health is above 50%)	Health +60
Everlasting Shadow Staff	The Greater Darkness	Energy +10	Chaos damage: 11-22 (Requires 9 Energy Storage)	Halves skill recharge of spells (Chance: 20%)	Energy +5 (while Health is above 50%)	Health +60
Grim Shadow Staff	The Greater Darkness	Energy +10	Dark damage: 11-22 (Requires 9 Soul Reaping)	Halves skill recharge of spells (Chance: 20%)	Energy +5 (while Health is above 50%)	Health +60
Inspired Shadow Staff	The Greater Darkness	Energy: +10	Chaos damage: 11-22 (Requires 9 Inspiration magic)	Halves skill recharge time of spells (Chance: 20%)	Energy +5 (while Health is above 50%)	Health +60
Ritualistic Shadow Staff	The Greater Darkness	Energy: +10	Lightning damage: 11-22 (Requires 9 Spawning Power)	Halves skill recharge time of spells (Chance: 20%)	Energy +5 (while Health is above 50%)	Health +60
Stygian Recurve Bow	Stygian Underlord (Ranger)	Piercing Dmg 15-28 (req. 9 Marksmanship)	Damage +15% while Health is above 50%	Armor penetration +20% (Chance 20%)	Health +30
Stygian Scythe	Stygian Underlord (Dervish)	Slashing damage: 9-41 (req 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Life stealing: 5	Health regeneration: -1	Enchantments last 20% longer
Scythe of Corruption	Earth Tormentor	Slashing damage 9-41 (requires 9 Scythe Mastery)	Damage +15% (while Health is above 50%)	Energy gain on hit: +1	Energy regeneration -1	Enchantments last 20% longer
Turep's Spear	Turep, Maker of Orphans	Piercing damage: 14-27 (requires 9 Spear Mastery)	Damage+15% (while Health is above 50%)	Energy gain on hit: 1	Energy regeneration -1	Health +30
Shaunur's Scepter	Shaunur the Divine	Fire damage: 11-22 (Requires 9 Divine Favor)	Halves skill recharge of spells (Chance: 10%)	Halves cast time of spells (Chance: 10%)
The Bloodspear	Lord Jadoth	Piercing damage: 14-27 (requires 9 Spear Mastery)	Damage +15% (while Health is above 50%)	Life stealing: 3	Health regeneration -1	Health +30
Stygian Scepter	Smothering Tendrils	Lightning damage: 11-22 (req. 9 Spawning Power)	Halves skill recharge of spells (Chance: 10%)	Halves casting time of spells (Chance: 10%)
Stygian Daggers	Smothering Tendrils	Piercing Dmg:7-17 (req. 9 Dagger Mastery).	Damage +15% (While Health is above 50%).	Life stealing: 3	Health Regeneration -1	Health + 30
Stygian Wand	Smothering Tendrils	Chaos damage 11-22 (req. 9 Inspiration Magic)	Halves skill recharge of spells (Chance: 10%)	Halves casting time of spells (Chance: 10%)
Stygian Defender	Stygian Lord	Armor: 16 (requires 9 Command)	Armor +10 vs Demons	Health +30
Stygian Spear	Stygian Lord	Piercing Dmg 14-27 (req. 9 Spear Mastery)	Damage +15% while Health is above 50%	Lengthens Dazed duration on foes by 33% (Stacking)	Health +30
Stygian Aegis	Stygian Lord	Armor: 16 (requires 9 Motivation)	Armor +10 vs Demons	Health +30
Nihil's Daggers	Fury Titan	Slashing Dmg: 7-17 (Requires 9 Dagger Mastery)	Energy +5	Energy gain on hit: 1	Energy regeneration -1	Health +30
Menzes' Influence	Curse of Darkness	Dark damage: 11-22 (req. 9 Soul Reaping)	Halves skill recharge of spells (Chance: 10%)	Halves casting time of spells (Chance: 10%)
Menzes' Ambition	Chill of Darkness	Chaos damage 11-22 (req. 9 Energy Storage)	Halves skill recharge of spells (Chance: 10%)	Halves casting time of spells (Chance: 10%)
The Aegis of Augh	The Black Beast of Arrgh	Armor: 16 (requires 9 Tactics)	Armor +10 (vs Demons)	Health +30
Inspired Ghostly Staff	The Fury or Guardians of Komalie	Energy: +15	Chaos damage: 11-22 (Requires 9 Inspiration Magic)	Halves skill recharge time of spells (Chance: 20%)	Enchantments last 20% longer	Energy: +5 (while health is above 50%)
Everlasting Ghostly Staff	The Fury or Guardians of Komalie	Energy: +15	Chaos damage: 11-22 (Requires 9 Energy Storage)	Halves skill recharge time of spells (Chance: 20%)	Enchantments last 20% longer	Energy: +5 (while health is above 50%)
Divine Ghostly Staff	The Fury or Guardians of Komalie	Energy: +15	Fire damage: 11-22 (Requires 9 Divine Favor)	Halves skill recharge time of spells (Chance: 20%)	Enchantments last 20% longer	Energy: +5 (while health is above 50%)
Grim Ghostly Staff	The Fury or Guardians of Komalie	Energy +15	Dark damage: 11-22 (Requires 9 Soul Reaping)	Halves skill recharge of spells (Chance: 20%)	Enchantments last 20% longer	Energy +5 (while Health is above 50%)
Ritualistic Ghostly Staff	The Fury or Guardians of Komalie	Energy: +15	Lightning damage: 11-22 (Requires 9 Spawning Power)	Halves skill recharge time of spells (Chance: 20%)	Enchantments last 20% longer	Energy: +5 (while health is above 50%)
Bearer's Longbow	Bearer of Misfortune	Earth Dmg: 15-28 (Requires 9 Marksmanship)	Damage +15% (while Health is above 50%)	Health +30