;EliteCode	ProfessionCode	EliteName	Attribute	Type	Manteinment	Adrenaline	Energy	CastTime	RechargeTime	Description
0031	01	Decapitate	Axe Mastery	Axe Attack	0	8	0	0	0	You lose all adrenaline and all Energy. If this attack hits, you deal +5...41 damage and cause a Deep Wound for 5...17 seconds. This attack always results in a critical hit.
0032	01	Magehunter's Smash	Hammer Mastery	Hammer Attack	0	5	0	0	0	If this attack hits a foe who is under the effects of an Enchantment, that foe is knocked down.
0033	01	Charging Strike	Strength	Stance	0	0	5	0	5	For 1...8 seconds, you run 33% faster. Your next sucessful hit does +10...34 damage and this Stance ends. This Stance ends if you use a Skill.
0034	01	Headbutt	Strength	Skill	0	0	15	3/4	20	Target touched foe takes 40...88 damage. You are Dazed for 5...17 seconds.
0035	01	Magehunter Strike	Strength	Melee Attack	0	0	5	1/2	3	If this attack hits, you strike for +5...17 damage. If your target is under the effects of an Enchantment, this attack cannot be "Blocked".
0036	01	Rage of the Nokuta	Strength	Skill	0	0	5	0	15	Gain 1...6 strike(s) of adrenaline. For 10 seconds, whenever you use an adrenaline Skill, that Skill recharges for 5 seconds.
0037	01	Crippling Slash	Swordsmanship	Sword Attack	0	6	0	0	0	If this attack hits, target foe is Crippled for 5...13 seconds.
0038	01	Soldier's Stance	Tactics	Stance	0	0	5	0	8	For 4...9 seconds, you attack 33% faster while under the effects of a Shout or Chant.
0039	01	Steady Stance	Tactics	Stance	0	0	5	0	6	For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...6 Energy instead.
0040	01	"You're All Alone!"	Unlinked	shout	0	0	5	0	10	If target foe isn't near an ally, that foe suffers from Cripple and Weakness for 7 seconds.
0041	02	Rampage as One	Beast Mastery	Skill	0	0	25	0	10	For 3...13 seconds, both you and your animal companion attack 33% faster and run 25% faster.
0042	02	Strike as One	Beast Mastery	Shout	0	0	5	0	10	For 30 seconds, you and your pet's next 5 attacks deal 4...9 additional damage.
0043	02	Expert's dexterity	Expertise	Preparation	0	0	5	2	12	For 24 seconds, all your attack Skills cost 150% more Energy and recharge 15...63% faster.
0044	02	Infuriating Heat	Expertise	Nature Ritual	0	0	5	5	30	Create a level 1...8 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30...54 seconds.
0045	02	Burning Arrow	Marksmanship	Bow Attack	0	0	10	0	5	If this attack hits, you strike for +10...26 damage and cause Burning for 1...4 seconds.
0046	02	Prepared Shot	Marksmanship	Bow Attack	0	0	5	0	6	If this attack hits, you strike for +10...22 damage. If you are under the effects of a Preparation, you gain 1...7 Energy.
0047	02	Quicksand	Wilderness Survival	Nature Ritual	0	0	10	5	30	Create a level 1...8 Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30...78 seconds.
0048	02	Scavenger's Focus	Wilderness Survival	Preparation	0	0	10	2	12	For 24 seconds, your attacks deal +5...13 damage against foes suffering from a Condition.
0049	02	Smoke Trap	Wilderness Survival	Trap	0	0	10	2	20	When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.
0050	02	Magebane Shot	Unlinked	Bow Attack	0	0	5	1/2	10	If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.
0051	03	Scribe's Insight	Divine Favor	Enchantment Spell	0	0	5	1/4	20	For 10...30 seconds, you gain 3 Energy whenever you use a Signet.
0052	03	Healer's Boon	Divine Favor	Enchantment Spell	-1	0	5	1/4	10	While you maintain this Enchantment, your next 10...26 Healing Prayers spells cast 50% faster and heal for 50% more Health.
0053	03	Glimmer of Light	Healing Prayers	Spell	0	0	5	1/4	2	Heal target ally for 25...73 Health.
0054	03	Healer's Covenant	Healing Prayers	Enchantment Spell	-1	0	5	1/4	5	While you maintain this Enchantment, your healing Spells heal for 25% less Health, but cost -1...3 Energy.
0055	03	Light of Deliverance	Healing Prayers	Spell	0	0	5	1	5	All party members under 80% Health are healed for 5...65 Health.
0056	03	Divert Hexes	Protection Prayers	Spell	0	0	10	1	5	Remove up to 1...3 Hexes from target ally. For each Hex removed in this way, that ally loses one Condition and gains 15...63 Health.
0057	03	Zealous Benediction	Protection Prayers	Spell	0	0	10	3/4	4	Heal target ally for 30...150 Health. If target was below 50% Health, you gain 7 Energy.
0058	03	Balthazar's Pendulum	Smiting Prayers	Enchantment Spell	0	0	5	1 	5	For 5...17 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead.
0059	03	Defender's Zeal	Smiting Prayers	Hex Spell	0	0	5	1	5	For 5...21 seconds, whenever target foe hits with an attack, you gain 2 Energy.
0060	03	Signet of Removal	Unlinked	Signet	0	0	0	1	5	If target ally is under the effects of an Enchantment, that ally loses one Hex and one Condition.
0061	04	Ravenous Gaze	Blood Magic	Spell	0	0	10	1	5	Steal 15...27 Health from target foe. If your Health is still below 50%, steal up to an additional 15...75 Health.
0062	04	Corrupt Enchantment	Curses	Hex Spell	0	0	5	3/4	10	Remove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers -1...7 Health degeneration for 10 seconds.
0063	04	Depravity	Curses	Hex Spell	0	0	10	2	15	For 5...17 seconds, whenever target foe casts a Spell, that foe and one nearby foe lose 1...4 Energy.
0064	04	Pain of Disenchantment	Curses	Hex Spell	0	0	10	2	12	For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15...51 damage.
0065	04	Signet of Suffering	Curses	Signet	0	0	0	2	20	For each Hex on target foe, that foe takes 5...29 damage (maximum 140 damage).
0066	04	Contagion	Death Magic	Enchantment Spell	0	0	5	1	20	For 60 seconds, whenever you suffer from a new Condition, all nearby foes suffer from that same Condition and you sacrifice 10...6% maximum Health.
0067	04	Jagged Bones	Death Magic	Enchantment Spell	0	0	5	1	15	For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12 Jagged Horror that causes Bleeding with each of its attacks.
0068	04	Order of Undeath	Death Magic	Spell	0	0	10	1	5	Sacrifice 10% of your maximum Health. For 5 seconds, your minions deal +3...13 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.
0069	04	Toxic Chill	Death Magic	Spell	0	0	5	1	5	Target foe is struck for 15...63 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 10...22 seconds.
0070	04	Reaper's Mark	Soul Reaping	Hex Spell	0	0	5	1	12	For 30 seconds, target foe suffers -1...4 Health degeneration. If that foe dies while Hexed with Reaper's Mark, you gain 5...13 Energy.
0071	05	Enchanter's Conundrum	Domination Magic	Hex Spell	0	0	15	2	20	For 10 seconds, target foe casts Enchantments 100% slower. When this Hex ends, that foe takes 15...75 damage if not under the effects of an Enchantment Spell.
0072	05	Hex Eater Vortex	Domination Magic	Spell	0	0	10	1	10	Remove a Hex from target ally. If a Hex is removed in this way, foes near that ally take 30...102 damage and lose one Enchantment.
0073	05	Power Flux	Domination Magic	Hex Spell	0	0	10	1/4	10	If target foe is casting a spell, that spell is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.
0074	05	Simple Thievery	Domination Magic	Spell	0	0	10	1	0	For 10...30 seconds, one random non-Spell is disabled for target foe, and Simple Thievery is replaced by that Skill.
0075	05	Vision of Regret	Domination Magic	Hex Spell	0	0	10	2	20	For 5...17 seconds, target foe takes 30...102 damage whenever that foe uses an adrenaline Skill.
0076	05	Symbols of Inspirations	Fast Casting	Enchantment Spell	0	0	10	1	30	For 5...13 seconds, whenever you use a Signet, you gain 1...8 Energy.
0077	05	Air of Disenchantment	Illusion Magic	Hex Spell	0	0	10	1	20	For 10 seconds, target foe and all adjacent foes cast Enchantments 10...82% slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe.
0078	05	Extend Conditions	Inspiration Magic	Spell	0	0	5	1/4	20	All Conditions on target foe last 5...81% longer (Maximum 30 seconds).
0079	05	Tease	Inspiration Magic	Hex Spell	0	0	10	3/4	15	For 20 seconds, Skills used by target touched foe take 20...84% longer to recharge. This skill ends if that foe hits you.
0080	05	Signet of Illusion	Unlinked	Signet	0	0	0	2	5	Your next Spell uses your Illusion attribute instead of its normal attribute.
0081	06	Blinding Surge	Air Magic	Spell	0	0	10	3/4	4	Target foe is struck for 5...41 lightning damage and Blinded for 3...9 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 3...9 seconds. This Spell has 25% armor penetration.
0082	06	Invoke Lighting	Air Magic	Spell	0	0	10	2	15	Target foe and up to two other foes near your target are struck for 10...82 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion.
0083	06	Sandstorm	Earth Magic	Spell	0	0	15	2	30	Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26 earth damage each second and attacking foes are struck for an additional 10...26 earth damage each second.
0084	06	Stone Sheath	Earth Magic	Hex Spell	0	0	5	1	15	For 10...30 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit.
0085	06	Ether Prism	Energy Storage	Spell	0	0	25	2	10	Gain 0...2 Energy for each point of Energy you have (maximum 50 Energy).
0086	06	Master of Magic	Energy Storage	Enchantment Spell	0	0	10	1	30	For 20 seconds, whenever you cast a Spell, you gain 0...2 Energy for each recharging Skill that does not share this Spell's attribute.
0087	06	Mind Blast	Fire Magic	Spell	0	0	5	1	2	Target foe is struck for 15...51 fire damage. If you have more Energy than target foe, you gain 1...7 Energy.
0088	06	Savannah Heat	Fire Magic	Spell	0	0	5	2	25	You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17 damage each second and an additional 5...17 damage for each second this Spell has been in effect.
0089	06	Searing Flames	Fire Magic	Spell	0	0	15	1	2	Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 10...82 fire damage. Foes not already on fire begin Burning for 1...4 seconds.
0090	06	Icy Shackles	Water Magic	Hex Spell	0	0	5	2	12	For 4..9 seconds, target foe's movement is reduced by 66%. While under the effects of an Enchantment, that foe's movement is reduced by 90%.
0091	07	Assault Enchantments	Critical Strikes	Skill	0	0	5	1/4	2	Must follow a dual attack. Target foe loses all Enchantments.
0092	07	Fox's Promise	Critical Strikes	Enchantment Spell	0	0	10	1	20	For 5...17 seconds, your attacks cannot be "blocked". This Enchantment ends the next time you fail to hit.
0093	07	Way of the Assassin	Critical Strikes	Stance	0	0	5	0	12	For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +5...29% chance to land a critical hit.
0094	07	Shattering Assault	Dagger Mastery	Dual Attack	0	0	10	0	4	Must follow an off-hand attack. If it hits, you deal 5...41 damage and target foe loses one Enchantment. This attack cannot be blocked.
0095	07	Golden Skull Strike	Dagger Mastery	Off-Hand Attack	0	0	10	0	15	Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe is dazed 4...9 seconds.
0096	07	Mark of Insecurity	Deadly Arts	Hex Spell	0	0	5	1	10	For 5...21 seconds, Enchantments and Stances on target foe expire 50% faster.
0097	07	Shadow Prison	Deadly Arts	Hex Spell	0	0	10	1/4	20	Shadow Step to target foe. For 4...9 seconds, that foe moves 66% slower.
0098	07	Hidden Caltrops	Shadow Arts	Hex Spell	0	0	5	1	8	For 20 seconds, the next time target foe takes damage while moving, that foe takes 15...63 damage and is Crippled for 5...17 seconds.
0099	07	Shadow Meld	Unlinked	Enchantment Spell	-1	0	10	1/4	20	Shadow Step to target other ally. When you stop Maintaining this Enchantment, you return to your original location.
0100	07	Wastrel's Collapse	Unlinked	Hex Spell	0	0	5	1/4	8	After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill.
0101	08	Caretaker's Charge	Channeling Magic	Spell	0	0	5	1	4	Target foe is struck for 20...64 lightning damage. If you are holding an item, you gain 5 Energy and 5...41 Health.
0102	08	Destructive was Glaive	Channeling Magic	Spell	0	0	10	1	10	Hold Glaive's ashes for up to 10 seconds. While you hold her ashes, all Ritualist skills have 10% armor penetration. When you drop her ashes, you lose all Enchantments and all foes in the area are struck for 10...82 lightning damage.
0103	08	Offering of Spirit	Channeling Magic	Spell	0	0	5	1/4	15	Sacrifice 17% maximum Health. You gain 8...15 Energy. If any Spirits are within earshot, you do not sacrifice Health.
0104	08	Weapon of Fury	Channeling Magic	Weapon Spell	0	0	5	1 	8	For 5...17 seconds, target ally gains 5...41% more adrenaline and 1 Energy whenever that ally successfully hits with an attack.
0105	08	Signet of Ghostly Might	Communing	Signet	0	0	0	1	5	Target allied summoned creature's attacks deal 5...29 more damage. After 10 seconds, that creature is destroyed.
0106	08	Xinrae's Weapon	Communing	Weapon Spell	0	0	25	1/4	30	For 4...9 seconds, target ally has Xinrae's Weapon. Whenever a foe casts a Spell on that ally, that Spell is disabled for an additional 5...13 seconds for that foe and all party members of that foe.
0107	08	Weapon of Remedy	Restoration Magic	Weapon Spell	0	0	5	1/4	3	For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15...63 Health from that foe and loses 1 Condition.
0108	08	Reclaim Essence	Spawning Power	Spell	0	0	5	1/4	5	Destroy target allied summoned creature. You gain 5...17 Energy.
0109	08	Spirit's Strength	Spawning Power	Enchantment Spell	0	0	5	1	30	For 15...51 seconds, your attacks deal 5...29 more damage while under the effects of a weapon Spell.
0110	08	Wielder's Zeal	Spawning Power	Enchantment Spell	0	0	10	1	10	For 10...26 seconds, whenever you cast a weapon Spell on an ally, you gain 1...4 Energy.
0111	09	"Incoming!"	Command	Shout	0	0	10	0	20	For 1...3 seconds, all party members within earshot take 50% less damage.
0112	09	Anthem of Guidance	Command	Chant	0	4	0	1	0	For 10 seconds, the next attack Skill used by each party member within earshot cannot be blocked.
0113	09	Crippling Anthem	Command	Chant	0	4	0	1	0	For 10 seconds, the next attack skill used by each party member within earshot causes Crippling for 5...13 seconds.
0114	09	Angelic Bond	Leadership	Skill	0	0	10	2	5	For 10...30 seconds, all damage suffered by target other ally is divided equally with you.
0115	09	Anthem of Fury	Leadership	Chant	0	0	5	1	10	For 10 seconds, all allies within earshot gain 1...3 strikes of adrenaline the next time they use an attack Skill.
0116	09	Defensive Anthem	Leadership	Chant	0	0	15	1	25	For 4...9 seconds, each party member within earshot has a 50% chance to block incoming attacks. This Chant ends if that party member hits with an attack skill.
0117	09	Focused Anger	Leadership	Skill	0	0	10	0	60	For 45 seconds, you gain 0...120% more adrenaline.
0118	09	Soldier's Fury	Leadership	Echo	0	0	5	1	5	For 10...30 seconds, if you are under the effect of a Chant or Shout, you attack 33% faster.
0119	09	"It's just a flesh wound!"	Motivation	Shout	0	0	5	0	1	You suffer from a Deep Wound for 10...6 seconds, and target other ally loses all Conditions.
0120	09	"The Power is Yours!"	Motivation	Shout	0	0	10	0	20	All party members within earshot gain 1...7 Energy. For 10 seconds, you have -10 Energy degeneration.
0121	09	Song of Purification	Motivation	Chant	0	5	0	2	0	For 20 seconds, the next 1...3 skills used by each ally within earshot remove 1 Condition from that ally.
0122	09	Song of Restoration	Motivation	Chant	0	0	5	1	15	For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 30...78 Health.
0123	09	Cruel Spear	Spear Mastery	Spear Attack	0	7	0	0	0	If this attack hits, you deal +1...25 damage. If it hits a non-moving target, you inflict a Deep Wound for 5...17 seconds.
0124	09	Stunning Strike	Spear Mastery	Spear Attack	0	10	0	0	0	If this attack hits, you deal +10...34 damage. If it hits a foe suffering from a Condition, that foe is also Dazed for 5...13 seconds.
0125	09	Cautery Signet	Unlinked	Signet	0	0	0	2	15	All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way.
0126	10	Ebon Dust Aura	Earth Prayers	Enchantment Spell	0	0	10	1/4	20	For 5...29 seconds, if you are wielding an earth weapon, your attack skills also cause Blindness for 4...9 seconds.
0127	10	Vow of Strength	Earth Prayers	Enchantment Spell	0	0	5	1/4	10	For 20 seconds, you cannot use attack Skills and your attacks deal 5...41% more damage.
0128	10	Arcane Zeal	Mysticism	Enchantment Spell	0	0	10	1	5	For 10 seconds, whenever you cast a Spell, you gain 1 Energy for each Enchantment on you (maximum 1...6 Energy).
0129	10	Avatar of Balthazar	Mysticism	Form	0	0	10	2	30	For 10...74 seconds, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This Skill is disabled for 120 seconds.
0130	10	Avatar of Dwayna	Mysticism	Form	0	0	5	2	30	For 10...62 seconds, whenever you use a Skill, you gain 15...51 Health and lose 1 Hex. This Skill is disabled for 120 seconds.
0131	10	Avatar of Grenth	Mysticism	Form	0	0	15	2	30	For 10...38 seconds, whenever you use an attack Skill, you also remove 1 Enchantment from your target, and your attacks deal cold damage. This Skill is disabled for 120 seconds.
0132	10	Avatar of Lyssa	Mysticism	Form	0	0	5	2	30	For 10...74 seconds, you have +20 maximum Energy and your attacks deal +5...41 damage to foes activating Skills. This Skill is disabled for 120 seconds.
0133	10	Avatar of Melandru	Mysticism	Form	0	0	25	2	30	For 10...58 seconds, you have +100 Health, you are unaffected by Conditions, and your attacks deal earth damage. This Skill is disabled for 120 seconds.
0134	10	Pious Renewal	Mysticism	Enchantment Spell	0	0	5	1/4	3	For 8 seconds, whenever an Enchantment ends on you, you gain 0...2 Energy and 0...8 Health.
0135	10	Vow of Silence	Mysticism	Enchantment Spell	0	0	5	1/4	10	For 5...9 seconds, you cannot be the target of Spells, and you cannot cast Spells.
0136	10	Reaper's Sweep	Scythe Mastery	Scythe Attack	0	0	5	0	8	If this attack hits, you deal +10...34 damage. If your target was below 50% Health, you also inflict a Deep Wound for 5...17 seconds.
0137	10	Wounding Strike	Scythe Mastery	Scythe Attack	0	0	5	0	3	If this attack hits while you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 5...17 seconds. If you do not have an Enchantment on you, this attack causes Bleeding for 5...17 seconds.
0138	10	Grenth's Grasp	Wind Prayers	Enchantment Spell	0	0	5	1/4	10	For 20 seconds, if you are wielding a cold weapon, your attack Skills also Cripple that foe for 3...13 seconds.
0139	10	Onslaught	Wind Prayers	Enchantment Spell	0	0	5	1	20	For 5...17 seconds, your attack Skills recharge 25% faster and cost 25% less Energy.
0140	10	Zealous Vow	Wind Prayers	Enchantment Spell	0	0	5	1/4	12	For 20 seconds, you have -4 Energy regeneration, and you gain 1...4 Energy every time you hit with an attack.
0291	00	Lightbringer Signet	Unlinked	Signet	0	0	0	1/4	25	If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 energy for each rank of Lightbringer you have attained.
0292	00	Junundu Siege	Unlinked	Skill	0	0	5	2	8	Spit a projectile at target foe. It strikes for 400 earth damage and knocks down target foe if it hits. This skill cannot be used on nearby foes.
