;Green name	Boss name	stat01	sta02	...
Flint's Fleshcleaver	Flint Fleshcleaver	11-22 Cold Dmg. (req. 9 Water Magic)	Energy +10	halves casting speed of Water Magic spells (Chance: 20%)	halves skill recharge of Water Magic spells (Chance: 20%)	Energy +5	Health +30
Flint's Wand	Flint Fleshcleaver	11-22 Cold Dmg. (req. 9 Water Magic)	halves skill recharge of Water Magic spells (Chance: 20%)	Energy +5 (while Health is above 50%)
Flint's Artifact	Flint Fleshcleaver	Energy +12 (req. 9 Water Magic)	Water Magic +1 (20% chance while using skills)	halves skill recharge of Water Magic spells (Chance: 20%)
Gorrel's Staff	Gorrel Rockmolder	11-22 Chaos Dmg. (req. 9 Illusion Magic)	Energy +10	halves casting speed (Chance: 10%)	Health +30	Health +30	Quick recovery from Deep Wound
Gorrel's Cane	Gorrel Rockmolder	11-22 Chaos Dmg. (req. 9 Illusion Magic)	halves skill recharge (Chance: 10%)	halves casting speed (Chance: 10%)
The Rockmolder	Gorrel Rockmolder	Energy +12 (req. 9 Illusion Magic)	Illusion Magic +1 (20% chance while using skills)	halves skill recharge (Chance: 10%)
Wroth's Holy Rod	Wroth Yakslapper	11-22 Light Dmg. (req. 9 Smiting Prayers)	halves skill recharge of Protection Prayers spells (Chance: 20%)	halves casting speed of Protection Prayers spells (Chance: 20%)
Wroth's Icon	Wroth Yakslapper	Energy +12 (req. 9 Protection Prayers)	Protection Prayers +1 (20% chance while using skills)	halves skill recharge of Protection Prayers spells (Chance: 20%)
The Yakslapper	Wroth Yakslapper	11-22 Fire Dmg. (req. 9 Divine Favor)	Energy +10	Quick recovery from Deep Wound	halves skill recharge of Protection Prayers spells (Chance: 20%)	Energy +5	Enchantments last 20% longer
Morgriff's Staff	Morgriff Shadestone	11-22 Cold Dmg. (req. 9 Death Magic)	Energy +10	halves skill recharge (Chance: 10%)	halves casting speed (Chance: 10%)	Armor +5	Armor +5
Morgriff's Scepter	Morgriff Shadestone	11-22 Cold Dmg. (req. 9 Death Magic)	halves skill recharge (Chance: 10%)	halves casting speed (Chance: 10%)
The Shadestone	Morgriff Shadestone	Energy +12 (req. 9 Blood Magic)	halves casting speed (Chance: 10%)	Health +30
Gargash's Recurve Bow	Gargash Thornbeard	15-28 Piercing Dmg. (req. 9 Marksmanship)	Damage +15% (while enchanted)	Energy gain on hit: 1	Energy regeneration -1	Health +30
Stinger	Gargash Thornbeard	15-28 Piercing Dmg. (req. 9 Marksmanship)	Damage +15% (while in a stance)	Lengthens Poison duration on foe	Marksmanship +1 (20% chance while using skills)
Thornbeard's Horned Bow	Gargash Thornbeard	15-28 Lightning Dmg. (req. 9 Marksmanship)	Damage +15% (while enchanted)	Armor +7 (vs. physical attacks)
Bludgeoner	Thorgall Bludgeonhammer	19-35 Blunt Dmg. (req. 9 Hammer Mastery)	Damage +15% (while enchanted)	Health +30	Armor penetration +20% (Chance: 20%)
Thorgall's Stone Smasher	Thorgall Bludgeonhammer	19-35 Blunt Dmg. (req. 9 Hammer Mastery)	Damage +15% (while in a stance)	Armor +7 (vs. physical attacks)	Double Adrenaline on hit (Chance: 10%)
Thorgall's Shield	Thorgall Bludgeonhammer	Armor: 16 (req. 9 Strength)	Received damage -2 (while enchanted)	Quick recovery from Weakness
Galigord's Stone Staff	Galigord Stonestrike	11-22 Earth Dmg. (req. 9 Earth Magic)	Energy +10	halves casting speed of Earth Magic spells (Chance: 20%)	halves skill recharge of Earth Magic spells (Chance: 20%)	Energy +5	Enchantments last 20% longer
Galigord's Rod	Galigord Stonestrike	11-22 Earth Dmg. (req. 9 Earth Magic)	halves casting speed of Earth Magic spells (Chance: 20%)	halves skill recharge (Chance: 10%)
Galigord's Stone Scroll	Galigord Stonestrike	Energy +12 (req. 9 Earth Magic)	Earth Magic +1 (20% chance while using skills)	Health +30
Rago's Flame Staff	Rago Kindlerock	11-22 Fire Dmg. (req. 9 Fire Magic)	Energy +10	halves casting speed of Fire Magic spells (Chance: 20%)	halves skill recharge of Fire Magic spells (Chance: 20%)	Energy +5	Enchantments last 20% longer
Rago's Flame Wand	Rago Kindlerock	11-22 Fire Dmg. (req. 9 Fire Magic)	halves casting speed (Chance: 10%)	halves skill recharge of Fire Magic spells (Chance: 20%)
The Kindlerock	Rago Kindlerock	Energy +12 (req. 9 Fire Magic)	Fire Magic +1 (20% chance while using skills)	halves skill recharge of Fire Magic spells (Chance: 20%)
Runar's Brimstone Staff	Runar Brimstone	11-22 Lightning Dmg. (req. 9 Air Magic)	halves casting speed of Fire Magic spells (Chance: 20%)	halves skill recharge of Fire Magic spells (Chance: 20%)	Energy +5	Armor +7 (vs. elemental attacks)
Brimstone Wand	Runar Brimstone	11-22 Lightning Dmg. (req. 9 Air Magic)	halves casting speed of Air Magic spells (Chance: 20%)	Energy +3 (while enchanted)
The Brimstone	Runar Brimstone	Energy +12 (req. 9 Air Magic)	Air Magic +1 (20% chance while using skills)	halves skill recharge of Air Magic spells (Chance: 20%)
Handsmasher	Garbok Handsmasher	11-22 Chaos Dmg. (req. 9 Domination Magic)	Energy +10	halves casting speed of Inspiration Magic spells (Chance: 20%)	halves skill recharge of Inspiration Magic spells (Chance: 20%)	Energy +5	Health +30
Garbok's Cane	Garbok Handsmasher	11-22 Chaos Dmg. (re. 9 Domination Magic)	halves skill recharge of Inspiration Magic spells (Chance: 20%)	halves casting speed of Inspiration Magic spells (Chance: 20%)
Garbok's Chalice	Garbok Handsmasher	Energy +12 (req. 9 Inspiration Magic)	Inspiration Magic +1 (20% chance while using skills)	halves skill recharge of Inspiration Magic spells (Chance: 20%)
Willcrusher	Korvald Willcrusher	11-22 Chaos Dmg. (req. 9 Domination Magic)	Energy +10	halves skill recharge of Domination Magic spells (Chance: 20%)	Energy +5	Health +30	Quick recovery from Dazed
Korvald's Cane	Korvald Willcrusher	11-22 Chaos Dmg. (req. 9 Domination Magic)	halves skill recharge of Domination Magic spells (Chance: 20%)	Energy +5 (while Health is above 50%)
Korvald's Chakram	Korvald Willcrusher	Energy +12 (req. 9 Domination Magic)	Domination Magic +1 (20% chance while using skills)	Health +30
Vokur's Staff	Vokur Grimshackles	11-22 Chaos Dmg. (req. 9 Illusion Magic)	Energy +10	halves casting speed of Illusion Magic spells (Chance: 20%)	halves skill recharge of Illusion Magic spells (Chance: 20%)	Energy +5	Armor +7 (vs. physical attacks)
Vokur's Cane	Vokur Grimshackles	11-22 Chaos Dmg. (req. 9 Illusion Magic)	halves skill recharge of Illusion Magic spells (Chance: 20%)	halves casting speed of Illusion Magic spells (Chance: 20%)
Vokur's Chakram	Vokur Grimshackles	Energy +12 (req. 9 Inspiration Magic)	halves skill recharge (Chance: 10%)	halves casting speed (Chance: 10%)
Brohn's Staff	Brohn Stonehart	11-22 Fire Dmg. (req. 9 Divine Favor)	Energy +10	halves casting speed of Healing Prayers spells (Chance: 20%)	Health +30	Health +30	Quick recovery from Bleeding
Brohn's Holy Rod	Brohn Stonehart	11-22 Fire Dmg (req. 9 Healing Prayers)	halves skill recharge of Healing Prayers spells (Chance: 20%)	halves casting Speed (Chance: 10%)
The Stoneheart	Brohn Stonehart	Energy +12 (req. 9 Healing Prayers)	Healing Prayers +1 (20% chance while using skills)	halves skill recharge of Healing Prayers spells (Chance: 20%)
Gardock's Staff	Gardock Stonesoul	11-22 Fire Dmg. (req. 9 Divine Favor)	Energy +10	Quick recovery from poison	halves skill recharge of Divine Favor spells (20% chance)	Energy +5	Enchantments last 20% longer
Gardock's Holy Rod	Gardock Stonesoul	11-22 Fire Dmg. (req. 9 Divine Favor)	halves casting speed (Chance: 10%)	halves skill recharge (Chance: 10%)
The Soulstone	Gardock Stonesoul	Energy +12 (req. 9 Divine Favor)	Divine Favor +1 (20% chance while using skills)	Health +45 (while enchanted)
Ivor's Staff	Ivor Helmhewer	11-22 Light Dmg. (req. 9 Smiting Prayers)	Energy +10	Quick recovery from Dazed	halves skill recharge of Smiting Prayers spells (Chance: 20%)	Armor +5	Enchantments last 20% longer
Ivor's Smiting Rod	Ivor Helmhewer	11-22 Light Dmg. (req. 9 Smiting Prayers)	halves skill recharge of Smiting Prayers spells (Chance: 20%)	Energy +3 (while enchanted)
Ivor's Icon	Ivor Helmhewer	Energy +12 (req. 9 Divine Favor)	Smiting Prayers +1 (20% chance while using skills)	halves skill recharge (Chance: 10%)
Bortak's Bone Staff	Bortak Bonesmelter	11-22 Cold Dmg. (req. 9 Death Magic)	Energy +10	halves casting speed of Death Magic spells (Chance: 20%)	halves skill recharge of Death Magic spells (Chance: 20%)	Energy +5	Armor +7 (vs. physical attacks)
Bortak's Bone Claw	Bortak Bonesmelter	11-22 Cold Dmg. (req. 9 Death Magic)	halves casting speed of Death Magic spells (Chance: 20%)	Energy +3 (while Health is above 50%)
Bortak's Bone Cesta	Bortak Bonesmelter	Energy +12 (req. 9 Death Magic)	Death Magic +1 (20% chance while using skills)	halves casting speed of Death Magic spells (Chance: 20%)
Fleshweaver	Gordac Fleshweaver	11-22 Dark Dmg. (req. 9 Blood Magic)	Energy +10	Quick recovery from Deep Wound	halves skill recharge of Blood Magic spells (Chance: 20%)	Health +30	Health +30
Gordac's Needle	Gordac Fleshweaver	11-22 Dark Dmg. (req. 9 Blood Magic)	Energy +3 (while Health is above 50%)	halves skill recharge of Blood Magic spells (Chance: 20%)
Gordac's Hook Blood	Gordac Fleshweaver	Energy +12 (req. 9 Blood Magic)	Blood Magic +1 (20% chance while using skills)	halves skill recharge of Blood Magic spells (Chance: 20%)
Vilnar's Staff	Villnar Painforge	11-22 Cold Dmg. (req. 9 Curses)	halves casting speed of Curses spells (Chance: 20%)	Quick recovery from Bleeding	Energy +5	Health +30
Villnar's Claw	Villnar Painforge	11-22 Cold Dmg. (req. 9 Curses)	Energy +5 (while hexed)	halves casting speed of Curses spells (Chance: 20%)
Vilnar's Glove	Villnar Painforge	Energy +12 (req. 9 Curses)	Curses +1 (20% chance while using skills)	halves skill recharge of Curses spells (Chance: 20%)
Drago's Flat Bow	Drago Stoneherder	15-28 Piercing Dmg. (req. 9 Marksmanship)	Damage +15% (while Health is above 50%)	Armor penetration +20% (Chance: 20%)	Health +30
Drago's Vampiric Flat Bow	Drago Stoneherder	15-28 Piercing Dmg. (req. 9 Marskmanship)	Damage +15% (while Health is above 50%)	Life Stealing: 5	Health Regeneration -1	Health +30
Boulderbeard's Short Bow	Graygore Boulderbeard	15-28 Lightning Dmg. (req. 9 Marksmanship)	Damage +15% (while Health is above 50%)	Health +30
Graygore's Short Bow	Graygore Boulderbeard	15-28 Piercing Dmg. (req. 9 Marksmanship)	Damage +15% (while Health is above 50%)	Life Stealing: 5	Health regeneration -1	Marksmanship +1 (20% chance while using skills)
Graygore's Zealous Short Bow	Graygore Boulderbeard	15-28 Piercing Dmg. (req. 9 Marksmanship)	Damage +15% (while Health is above 50%)	Energy gain on hit: 1	Energy regeneration -1	Armor +5
Forgerunner	Tarnok Forgerunner	15-28 Fire Dmg. (req. 9 Marksmanship)	Damage +15% (while in a stance)	Health +30
Tarnok's Long Bow	Tarnok Forgerunner	15-28 Cold Dmg. (req. 9 Marksmanship)	Damage +15% (while in a stance)	Armor +7 (vs. elemental attacks)
Tarnok's Recurve Bow	Tarnok Forgerunner	15-28 Lightning Dmg. (req. 9 Marksmanship)	Damage +15% (while enchanted)	Armor penetration +20% (Chance: 20%)	Enchantments last 20% longer
Grognar's Blade	Grognard Gravelhead	15-22 Slashing Dmg. (req. 9 Swordsmanship)	Damage +15% (while in a stance)	Lengthens Crippled duration on foe	Swordsmanship +1 (20% chance while using skills)
Grognar's Sword	Grognard Gravelhead	15-22 Slashing Dmg. (req. 9 Swordsmanship)	Damage +15% (while enchanted)	Life stealing: 3	Health regeneration: -1	Health +30
Grognar's Defender	Grognard Gravelhead	Armor: 16 (req. 9 Tactics)	Health +45 (while in a stance)	Received damage -2 (while in a stance)
Malinon's Skull Crusher	Malinon Threshammer	19-35 Blunt Dmg. (Req. 9 Hammer Master)	Dmg. +15% (while health is above 50%)	Hammer Master +1 (20% chance while using skills)	Lengthens Weakness duration on foe
Malion's Malign Hammer	Malinon Threshammer	19-35 Blunt Dmg. (req. 9 Hammer Mastery)	Damage +15% (while in a stance)	Health +30	Lengthends Deep Wound duration on foe
Malinon's Shield	Malinon Threshammer	Armor: 16 (req. 9 Tactics)	Health +45 (while enchanted)	Received damage -2 (while enchanted)
Razorstone	Tanzit Razorstone	6-28 Slashing Dmg. (req. 9 Axe Mastery)	Damage +15% (while Health is above 50%)	Axe Mastery +1 (20% chance while using skills)	Double Adrenaline on hit (Chance: 10%)
Tanzit's Cleaver	Tanzit Razorstone	6-28 Slashing Dmg. (req. 9 Axe Mastery)	Damage +15% (while Health is above 50%)	Health +30	Lengthens Deep Wound duration on foe
Tanzit's Defender	Tanzit Razorstone	Armor: 16 (req. 9 Strength)	Quick recovery from Blind	Received damage -2 (while in a stance)
Milius' Pillar	The Darkness 1	Energy +10 Earth damage: 11-22 (req. 9 Earth Magic)	Halves casting time of spells (Chance: 10%)	Halves skill recharge of spells (Chance: 20%)	Health +30 Energy +5
Milius' Eye	The Darkness 1	Energy +12 (req. 9 Energy Storage)	Reduces Dazed duration on you by 20%	Health +45 (while enchanted)
Illyana's Staff	The Darkness 1	Energy +10	Chaos damage: 11-22 (req. 9 Domination Magic)	Halves casting time of spells (Chance: 10%)	Halves skill recharge of spells (Chance: 20%)	Health +30	Energy +5
Illyana's Mirror	The Darkness 1	Energy +12 (req. 9 Fast Casting)	Reduces Deep Wound duration on you by 20%	Health +30
Wenslauss' Faith	The Darkness 1	Energy +10	Fire damage: 11-22 (req. 9 Divine Favor)	Halves casting time of spells (Chance: 10%)	Halves skill recharge of spells (Chance: 20%)	Health +30	Energy +5
Wenslauss' Chalice	The Darkness 2	Energy +12. (req. 9 Divine Favor)	Reduces crippled duration on you by 20%	Health +45 (while enchanted)
Kole's Torment	The Darkness 2	Energy +10	Dark damage: 11-22 (req. 9 Blood Magic)	Halves casting time of spells (Chance: 10%)	Halves skill recharge of spells (Chance: 20%)	Health +30	Energy +5
Kole's Gauntlet	The Darkness 2	Energy +12 (req. 9 Soul Reaping)	Reduces Poison duration on you by 20%	Health +30
Elswyth's Long Bow	The Darkness 2	Piercing damage: 15-28 (req. 9 Marksmanship)	Damage +15% (while Health is above 50%)	Lengthens Poison duration on foes by 33%	Health +30
Elswyth's Recurve Bow	The Darkness 2	Piercing damage: 15-28 (req. 9 Marksmanship)	Damage +15% (while Health is above 50%)	Life stealing: 5	Health regeneration -1	Health +30
Victo's Battle Axe	The Darkness 3	Slashing damage: 6-28 (req. 9 Axe Mastery)	Damage +15% (while Health is above 50%)	Armor penetration 20% (Chance: 20%)	Health +30
Victo's Maul	The Darkness 3	Blunt damage: 19-35 (req. 9 Hammer Mastery)	Damage +15% (while Health is above 50%)	Double adrenaline on hit (Chance: 10%)	Health +30
Victo's Blade	The Darkness 3	Slashing damage: 15-22 (req. 9 Swordsmanship)	Damage +15% (while Health is above 50%)	Life stealing: 3	Health Regeneration -1	Health +30
Victo's Bulwark	The Darkness 3	Armor: 16 (req. 9 Strength)	Reduces physical damage by 2 (while in Stance)	Health +30
Ogre-Slaying Knife	The Darkness 3	Damage: 1-4	Damage: +9 (vs. Ogres)
Rotwing Recurve Bow	Rotscale	Piercing Dmg: 15-28 (req. 9 Marksmanship)	Lengthens Poison duration on foes by 33%	Health +30	Energy +5
Kepkhet's Refuge	Kepkhet Marrowfeast	Energy +10	Fire Damage: 11-22 (req. 9 Divine Favor)	Halves casting time of Protection Prayers spells (Chance: 20%)	Halves skill recharge of Protection Prayers spells (Chance: 20%)	Enchantments last 20% longer	Energy +5
Forgotten Fan	Wind Riders	Energy +12 (Requires 9 Illusion Magic)	Health +30	Armor +5	Energy -5
Totem Axe	Root Behemoths	Slashing Dmg 6-28 (Requires 9 Axe Mastery)	Armor penetration +20% (chance: 20%)	Enchantments last 20% longer	Energy +5
Frozen Fan	Barbed Grawl	Energy +12 (Req. 9 Curses)	+30 Health	+5 Armor	-5 Energy
The Ice Breaker	Mighty Grawl	Cold Dmg 19-35 (Requires 9 Hammer Mastery)	Damage +15% (while Health is above 50%)	Health +30
Charr Bag	Charr Bosses	Holds 10 items
Charr Salvage Kit	Charr Bosses	Runes from armor and weapon upgrades can be salvaged by Charr Salvage Kits	There are five uses per kit